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Burrower is a Tier 2 () Unit of the Nature faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

Lore

This card has no associated lore.

Card Info

Tunneling
Power Cost: 0
Active: Activate to teleport to the tunnel exit. Reusable every 30 seconds.
Acid Spit
Power Cost: 50
Active: Activate to spit destructive acid at a hostile wall segment that deals 800 / 850 / 950 / 1100 damage to wall segments within a 15m radius, up to 2400 / 2550 / 2850 / 3300 in total. Hostile units mounted on affected wall segments take 30 damage and will be knocked off. This damage is able to ignore the usual damage reduction of units mounted on walls. Additionally, affected wall segments cannot be mounted again for 15 seconds. Reusable every 20 seconds.
Swift
Passive: Moves at high speed.
Siege
Passive: Deals 50% more damage against structures.

Strengths

One of several units with the Siege ability, making it deal significant bonus damage against structures.

Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

Burrower Upgrade I Upgrade II Upgrade III
Upgrade Card
Burrower
Lifepoints +40
Acid Spit
+50 damage per wall segment, 150 in total
Burrower
Lifepoints +70
Acid Spit
+100 damage per wall segment, 300 in total
Burrower
Lifepoints +80
Acid Spit
+100 damage per wall segment, 450 in total
Drop Location  The Soultree  The Soultree  The Soultree
Scenario Difficulty Standard Advanced Expert

Gallery

Patch History

Patch #400047
  • Active ability  Tunneling:
    • Change availability from only upgrades 1-3 to all upgrades.
  • Active ability  Acid Spit:
    • Decreased damage from 850 / 850 / 1000 / 1100 (2550 / 2550 / 3000 / 3300 in total) to 800 / 850 / 950 / 1100 (2400 / 2550 / 2850 / 3300 in total).
    • Fixed incorrect handling of overkill damage.
    • Fixed missing damage against mounted units on affected wall segments.
    • Added a preview of the ability radius displayed by hovering over the activation button.
    • Changed display order on card visualization and tooltip from first ability to second ability to match activation icon order.
    • Improved descriptions and status bar tooltip on affected wall segments to be more detailed.
Patch #400042
Card Name Former Scenario Drop Locations New Scenario Drop Locations
Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3
Burrower Nightmare Shard Nightmare Shard Nightmare Shard The Soultree The Soultree The Soultree
Patch #400035
  • Active ability  Tunneling:
    • No longer grants paralyze immunity during the cast time of the ability.

See also

Orbs
Number of Orbs
Type
Rarity
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