Blaster Cannon is a Tier 1 ()
Building of the Fire faction. This common card was released with the Renegade Edition and has 2 affinity variants,
Fire and
Shadow, but not a promo version.
In Skylords Reborn the Shadow affinity is available to all players as a starter card.
A rather unique tower that is dedicated solely to anti-air applications. Blaster Cannons can prove to be a very powerful weapon in clearing the skies, but are ripe pickings for ground-based attackers.
Contents
Lore
N/A
Abilities

Baneful Bolts Every 3 seconds, cannon blasts bolts that deal 208 damage to enemies in a 5m radius around its target, up to 312 in total. Affects air targets only.
Blaster Cannon can put out a surprising level of damage for a first era tower. Indeed it only takes 2 shots to eliminate a
, indicating the high power this cannon carries. Nevertheless, it is strictly an anti-air tower; and cannot shoot anything short of flying targets.
Infused Magma Building deals 50% more damage after the third shot, up to a maximum of 100% more damage after five shots; but falls back to its base damage output if it doesn't shoot for 10 seconds.
Infused Magma is the red version of the ability, and it proves to be a very potent one. After 5 shots, the cannon is doing double damage. This means that its ATK has increased to 2600! Even with just a 50% increase, that is 1950 ATK.
The cannon will be doing over 600 damage per shot at maximum rage, and maintains this so long as it stays in combat. This allows it to tear down swarms of flying foes for an extended period of time.

Tainted Magma Building is surrounded by a magmatic aura that deals 25 damage to all enemies within a 15m radius every 2 seconds.
Tainted Magma is the purple version of the ability, and compared to the infused version it leaves much to be desired. Every two seconds, the tower deals 25 damage to any enemy within 15m of the cannon. This is comparable to an ATK of 250, and as a result is rather pathetic in practice.
Even the most fragile of creatures still take a considerable amount of time to be killed by this effect, and are more likely to severely damage or even destroy the cannon before they suffer this demise. As such, using this affinity is not recommended if you have access to the Infused affinity.
Notes & Strategies
Blaster Cannons, being anti-air towers; are best positioned in locations where flying creatures frequent or are known to pass through. The cannon can do an incredible amount of damage in a short time, and most flyers are fragile enough to die in a few shots. However, the towers inability to attack ground targets makes it a sitting duck for the majority of creatures in the game.
The affinity heavily affects the performance of the card. The tainted does not inhibit the towers strength by any means, but prevents it from fully utilizing its strength; which the infused affinity capitalizes on with a Rage effect to double the towers damage over time. Which allows it to serve use even in the later eras, where flyers are still USUALLY fragile.
Campaign PvE
Blaster Cannon heavily relies on map knowledge to be used properly in PvE. Constructing it in areas where a flyer will never be present is a waste of power and will serve no purpose to you. As such, learning where flyers frequent and in large groups are best for this card.
Defending Hope and Slave Master are two maps where this tower serves great use. The former because flying creatures are common to see, and the latter because the attacking Twilight can be forced to use flying creatures.
Using the infused affinity is highly recommended for the massive damage increase as opposed to the minor damage of the aura
Random PvE
Blaster Cannons, while usually not prevalent; do indeed have use in rPvE 10.
In rPvE 10 flyers are much more common, and these creatures often spawn at the first camps.
Lost Souls are known to frequently possess the devastating Lost Vigil in early camps, and the Stonekin often come with disruptive crystal fiends. The blaster cannon remedies this problem with a cheap solution.
Outside of rPvE 10 the cannon sees less overall use.
PvP
Blaster Cannons serve an extremely niche use in PvP due to its vulnerability to ground creatures.
In most PvP matches, troublesome flyers include the
and . The Blaster Cannon can serve as a zone of denial for these creatures and buy some time for their user, however most players will simply abuse the cannons inability to hit ground targets and seek to destroy it with siege creatures.In the first era, this tower is almost completely useless as the only flying creature in this tier is the
, which is already easily killed by archers.Strengths
N/A
Weaknesses
N/A
Upgrades
Upgrade Cards
WIP - Coming Soon
Upgrade Drop Locations
Upgrade I | Upgrade II | Upgrade III | |
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Map name | ![]() |
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Map difficulty | Standard | Advanced | Expert |
Drop percentage | 3.85% | 4.55% | 4.55% |
Upgrade I | Upgrade II | Upgrade III | |
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Map name | ![]() |
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Map difficulty | Standard | Advanced | Expert |
Drop percentage | 3.85% | 4.76% | 4.76% |
Patch History
- Fixed spelling errors on Russian card description.
- Autocast ability Baneful Bolts:
- Lethal damage dealt to a unit does no longer reduce the splash damage on the same attack to 0.
See also
Trivia
- The Blaster Cannon is one of only Three dedicated Anti-Air Towers in the game. This includes the
and . Though the can also switch to an Anti-Air mode.