Blaster Cannon is a Tier 1 (
)
Building of the Fire faction. This common card was released with the Renegade Edition and has 2 affinity variants,
Fire and
Shadow, but not a promo version.
In Skylords Reborn the Shadow affinity is available to all players as a starter card.
The Blaster Cannon is capable of dealing massive damage to most airborne units that fly into its range, but cannot attack ground units, requiring support to cover its weakness.
Lore
This card has no associated lore.
Card Info
Notes & Strategies
Because it is an anti-air tower, Blaster Cannons should be constructed in locations where flying units frequent, as putting them in a place where their only target never goes is a complete waste of power. The inability to attack ground units is a crippling weakness that makes this tower extremely easy to destroy for even the weakest enemy unit given enough time.
The affinity you take heavily influences the performance.
Tainted Magma provides an aura of consistent damage to any enemy that moves into close range, and offers a very low 250 ATK power to any ground unit in range.
Infused Rage allows
Baneful Bolts to gradually increase in strength as the turret fires, by 50% on the third shot, and then 100% on the fifth shot and every shot thereafter. Once fully enraged, Blaster Cannon gains an incredible 2600 ATK power which allows it to shred through second era and even some third era flying units.
Campaign PvE
Blaster Cannon is a tower that requires some prior map knowledge to make the most use of. Learning where flying enemy units are most frequently encountered is key to placing this turret where it can be the most effective. Maps like Defending Hope and Slave Master are both great examples of maps that Blaster Cannon can be greatly effective on.
An enraged Blaster Cannon can eradicate most flying units in the campaign missions, but it does not have the firepower to deal with the strongest airborne threats like the
Twilight Dragon without support or stacking towers in close proximity.
Random PvE
Blaster Cannons fulfill a niche use in rPvE difficulty 10. Typically, flying creatures always appear in the first camps on this difficulty, which can be very dangerous if left unchecked. This is particularly so when dealing with Lost Souls and Stonekin, who have the
Lost Vigil and
Stonekin Crystalfiend respectively, both of which can wreck your early push in no time at all. A Blaster Cannon can quickly eliminate the problem without setting you back too much.
Card Upgrades & Drop Locations
Displayed below are the card's upgrades and where to obtain them.
Gallery
Patch History
- Passive ability
Infused Rage:
- Improved description to be more detailed and consistent.
- Improved ability name to be more consistent in French.
- Autocast ability
Baneful Bolts:
- Increased splash damage radius from 5m to 8m.
- Passive ability
Tainted Magma:
- Increased the effect radius from 15m to 20m.
- Added a constant visual effect to indicate the damage ticks and radius.
- Adjusted the card's upgrade drop locations:
Card Name Former Scenario Drop Locations New Scenario Drop Locations Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3 Slave Master Slave Master Slave Master Crusade Crusade Crusade Defending Hope Defending Hope Defending Hope Crusade Crusade Crusade
- Fixed wrong class name in Russian.
- Fixed spelling errors on Russian card description.
- Autocast ability Baneful Bolts:
- Lethal damage dealt to a unit does no longer reduce the splash damage on the same attack to 0.

