Skylords Reborn
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Blaster Cannon is a Tier 1 (Tokenslot Orb Fire) Icon BuildingBuilding of the Fire faction. This common card was released with the Renegade Edition and has 2 affinity variants, Affinity Orb Fire Fire and Affinity Orb Shadow Shadow, but not a promo version.
In Skylords Reborn the Shadow affinity is available to all players as a starter card.

This card has been changed already, compared to its original appearance in BattleForge.

One of the only dedicated anti-air towers. The Blaster Cannon is capable of dealing massive damage to most airborne units that fly into its range, but cannot attack ground units, requiring support to cover its weakness.

Lore

This card has no associated lore.

Card Info

Baneful Bolts
Card Icon Autocast Autocast: Every 3 seconds, cannon blasts bolts that deal 208 damage to enemies in a 8m radius around its target, up to 312 in total. Affects air targets only.
Infused Rage
Affinity Dependency: Affinity Orb Fire Fire
Card Icon Passive Affinity Fire Passive: Building does increasingly more damage the longer it attacks. After 2 attacks, it will deal 50% more damage, increased to 100% more damage after 4 attacks. After not dealing damage for 10 seconds, it falls back to its initial damage output.

Enhances the damage of Card Icon Autocast Baneful Bolts by 50% on the third shot, and 100% on the fifth shot. Rage persists as long as the tower continues shooting.

Baneful Bolts
Card Icon Autocast Autocast: Every 3 seconds, cannon blasts bolts that deal 208 damage to enemies in a 8m radius around its target, up to 312 in total. Affects air targets only.
Tainted Magma
Affinity Dependency: Affinity Orb Shadow Shadow
Card Icon Passive Affinity Shadow Passive: Building is surrounded by a magmatic aura that deals 25 damage to all enemies within a 20m radius every 2 seconds.

Provides 250 ATK power against any ground unit in close range.

Notes & Strategies

Because it is an anti-air tower, Blaster Cannons should be constructed in locations where flying units frequent, as putting them in a place where their only target never goes is a complete waste of power. The inability to attack ground units is a crippling weakness that makes this tower extremely easy to destroy for even the weakest enemy unit given enough time.

The affinity you take heavily influences the performance. Card Icon Passive Affinity Shadow Tainted Magma provides an aura of consistent damage to any enemy that moves into close range, and offers a very low 250 ATK power to any ground unit in range. Card Icon Passive Affinity Fire Infused Rage allows Card Icon Autocast Baneful Bolts to gradually increase in strength as the turret fires, by 50% on the third shot, and then 100% on the fifth shot and every shot thereafter. Once fully enraged, Blaster Cannon gains an incredible 2600 ATK power which allows it to shred through second era and even some third era flying units.

Campaign PvE

Blaster Cannon is a tower that requires some prior map knowledge to make the most use of. Learning where flying enemy units are most frequently encountered is key to placing this turret where it can be the most effective. Maps like Defending Hope and Slave Master are both great examples of maps that Blaster Cannon can be greatly effective on.

An enraged Blaster Cannon can eradicate most flying units in the campaign missions, but it does not have the firepower to deal with the strongest airborne threats like the Twilight Dragon Entity Icon Twilight Dragon without support or stacking towers in close proximity.

Random PvE

Blaster Cannons fulfill a niche use in rPvE difficulty 10. Typically, flying creatures always appear in the first camps on this difficulty, which can be very dangerous if left unchecked. This is particularly so when dealing with Lost Souls and Stonekin, who have the Lost Vigil Entity Icon Lost Vigil and Stonekin Crystalfiend Entity Icon Stonekin Crystalfiend respectively, both of which can wreck your early push in no time at all. A Blaster Cannon can quickly eliminate the problem without setting you back too much.

Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

Blaster Cannon Card IconAffinity Orb Fire Blaster Cannon (Fire) Upgrade I Upgrade II Upgrade III
Upgrade Card
Blaster Cannon
Lifepoints +50
Blaster Cannon
Lifepoints +80
Blaster Cannon
Lifepoints +120
Drop Location Crusade Minimap Crusade Crusade Minimap Crusade Crusade Minimap Crusade
Scenario Difficulty Standard Advanced Expert

Blaster Cannon Card IconAffinity Orb Shadow Blaster Cannon (Shadow) Upgrade I Upgrade II Upgrade III
Upgrade Card
Blaster Cannon
Lifepoints +50
Blaster Cannon
Lifepoints +80
Blaster Cannon
Lifepoints +120
Drop Location Crusade Minimap Crusade Crusade Minimap Crusade Crusade Minimap Crusade
Scenario Difficulty Standard Advanced Expert

Gallery

Patch History

Patch #400044
  • Passive ability Card Icon Passive Affinity Fire Infused Rage:
    • Improved description to be more detailed and consistent.
    • Improved ability name to be more consistent in French.
Patch #400042
  • Autocast ability Card Icon Autocast Baneful Bolts:
    • Increased splash damage radius from 5m to 8m.
  • Passive ability Card Icon Passive Affinity Shadow Tainted Magma:
    • Increased the effect radius from 15m to 20m.
    • Added a constant visual effect to indicate the damage ticks and radius.
  • Adjusted the card's upgrade drop locations:
Card Name Former Scenario Drop Locations New Scenario Drop Locations
Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3
Blaster Cannon Card IconAffinity Orb Fire Blaster Cannon (Fire) Slave Master Slave Master Slave Master Crusade Crusade Crusade
Blaster Cannon Card IconAffinity Orb Shadow Blaster Cannon (Shadow) Defending Hope Defending Hope Defending Hope Crusade Crusade Crusade
Patch #400031
  • Fixed wrong class name in Russian.
Patch #400022
  • Fixed spelling errors on Russian card description.
  • Autocast ability Baneful Bolts:
    • Lethal damage dealt to a unit does no longer reduce the splash damage on the same attack to 0.

See also

Orbs
Number of Orbs
Type
Rarity
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