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Balancing is a game design concept, to change gameplay elements and features to make the game's components similarly desirable and effective.

In Skylords Reborn, balancing mainly focuses on tuning the playable cards. When balancing, influences on the different game modes (PvE and PvP) have to be kept in mind.

Current Iteration

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Certain over- and underperforming cards have been proposed for balancing via the Forum Balancing Section and/or the Balancing Discord and will be tested over multiple iterations on the Test server (initially English only). Shown below are all changes of the currently available iteration compared to the live servers. Keep in mind they can change any time and are not official live server patch notes. If not specified, these card changes apply to all upgrade versions of the cards, if background information or context was provided, it is shown here too as a quote.

So far there have been the following iterations:

  • Iteration 1: 14 July 2020 - 21 August 2020
  • Iteration 2: 21 August 2020 - 5 October 2020
  • Iteration 3: 5 October 2020 - 7 November 2020
  • Iteration 4: 7 November 2020 - 26 November 2020
  • Iteration 5: 26 November 2020 - 12 December 2020
  • Iteration 6: 12 December 2020 - 01 January 2020
  • Iteration 7: 01 January 2020 - 07 January 2020
  • Iteration 8: 07 January 2021 - 01 April 2021
  • Iteration 9: 01 April 2021 - 06 April 2021
  • Iteration 10: 06 April 2021 - 24 April 2021
  • Iteration 11: 24 April 2021 - 03 May 2021

Most of their changes were either pushed to the live servers with a patch, or were readjusted and remained on the test server for further testing. Their present form is then listed in the current iteration below.

The last update of the test server happend on 03 May 2021 and the current iteration 12 now includes the following changes including mid-iteration hotfixes:

System Changes

  • Adjustment of Legendary Play-Out restriction:

The legendary rule was changed to now effect all legendary cards and not only some units. Fixed cases:

Card Changes

  • Infused: Friend or Foe?
    • Confusion affects only hostile units now.
    • Increased the number of affected targets from 5 to 10.
  • Mischieveous Aura:
    • Reverted accidental change of ability name in patch Patch #400022.
  • Passive ability Tainted Purgatory:
    • Changed the debuff on enemies from flat damage for each instance of damage they received to a percentage increase of all damage taken.
    • Basic Description of how it works now: There are 3 stages of rage, Batariel enters them one after the other after having dealt 1250 / 2500 / 5400 damage.
      • During the first stage he applies a damaging aura around him, dealing 100 damage per second.
      • During the second stage he additionally applies a debuff to surrounding enemy entities, increasing their damage taken by 35 %. Thus his damaging aura will deal 135 damage.
      • During the third stage he increases the applied debuff of damage taken to surrounding enemy entities to 75%. Thus his damaging aura will deal 175 damage.
  • Added the changes to a fire affinity for easier comparison:
    • Increased the card's energy cost from 120 to 160 power.
    • Increased the time until reusable from 20 to 30 seconds.
    • Mania:
      • Instead of a single target, it now affects up to 5 units in the targeted area.
      • Affected units additionally gain a buff to deal 20% increased damage.
  • Forest's Charm
  • Autocast ability Infectious Spit:
    • Decreased the duration of the debuff on affected targets from 3 seconds to 2.5 seconds.
    • Increaded the era of spawned Nether Crawlers out of killed infected targets from 3 to 4.
  • Active ability Grim Bahir Infused Life Drain Ability Icon.png Infused / Gifted Life Drain:
    • Removed the full fife condition of the caster in order to cast the ability.
  • Added the changes to a nature affinity for easier comparison:
    • Increased the unit's health points from 1100 on all upgrades to 1700 on all upgrades.
    • Active ability Grove Spirit Healing Song Ability Icon.png Healing Song:
      • Removed and replaced with Bond of the Dryad:
        Grove Spirit connects herself with a friendly nature unit. As long as the bond exists Grove Spirit and her target will be immune to any kind of crowd control. Lasts until Grove Spirit or her target dies or when they move more than 40 meters apart from each other. Grove Spirit can only create a bond with one unit. Can still move and act during the bond. Reusable every 10 seconds.
  • Blessed / Gifted Teleport:
    • Removed
    • Can now port every unit only once during its runtime.
    • Interactions with cards that enable units to ignore Teleport Immunity do no longer work.
  • Mind Blast
  • Added the changes to a shadow affinity for easier comparison:
    • Changed the card's energy cost from 150 on all upgrades to 200 / 185 / 170 / 150.
    • Mass Epidemic:
      • Increased the number of initial parasites on all upgrades from 5 to 7.
      • Increased the initial parasites application radius from 15m to 25m.
      • Decreased the number of targets to which the parasites may pass over from 4 / 5 / 6 / 7 to 3 on all upgrades.
      • Decreased the frequency with which the parasites switch targets from every 4 seconds to every 15 second.
      • Affected units now receive a debuff that prevents them to use any ranged attacks as long as they are infected.
      • The debuff and damage inflicted by the parasites no longer affects Shadow units.
        • They can still serve as carrier of the infection and transfer it to another target after 15 seconds.
  • Added the changes to a shadow affinity of Ravenheart Card Icon.png Ravenheart for easier comparison:
    • Added a new activatable ability "Call Ravenship":
      • Cost: 250 energy
      • Cooldown: 180 seconds
        • Description: Summons 2 Ravenships (Airborne, 2700 L-damage; 3000 health points), which do not bind power and can exceed the unit limit. There can only be 3 Ravenships at a time, behaving just as Viridya Card Icon.pngViridya (Promo) Card Icon.png Viridya's Viridya Card Icon.png Call Treespirit.
  • Updated the card's tooltip to match the changed of Patch #400028.
  • Added the changes to a fire affinity for easier comparison:
    • Autocast ability Nether Strike:
    • Increased the range from 30 to 40m.
      • Increased the single target damage from 300 to 380. Reduced the total damage (area of effect) from 450 to 0.
        • The ATK ratio of total damage dealt over 20 seconds thus remains unchanged at 1900.
    • Active ability Void Maw Void Shear Ability Icon.png Void Shear:
      • Decreased the activation cost by a flat 75 from 200 / 175 / 150 / 150 to 125 / 100 / 75 / 75 energy.
  • Added the changes to a nature affinity for easier comparison:
    • Decreased the card's energy cost from 65 to 45 power.
    • Changed the card's orb requierements from 2 Fire to 1 Fire + 1 Neutral.
    • Decreased the unit's health points from 510 / 540 / 600 / 660 to 360 / 390 / 450 / 510.
    • Autocast ability Warlock Card Icon.png Blessed Witchcraft:
      • Now deals 40 / 45 / 45 / 50% extra damage against frozen targets, instead of providing damage reduction.
  • Added the changes to a frost affinity for easier comparison:
    • Decreased the card's energy cost from 70 to 60 power.
    • Changed the card's counter type from M to S.
    • Decreased the unit's health points from 780 / 810 / 900 / 990 to 510 / 540 / 630 / 720.
    • Active ability White Rangers Home Defense Ability Icon.png Home Defense:
      • Decreased activation cost from 10 to 0 energy.
      • The ability only affects units now.
  • Rolling Fire:
    • Damage against structures reduced from 8 / 8 / 9 / 10 to 7 / 8 / 9 / 10.

Other Changes

  • Disclaimer: This is about the NPC unit and not the playable card Earthkeeper Card Icon.pngAffinity Orb Fire.png Earthkeeper (Fire) / Earthkeeper Card Icon.pngAffinity Orb Frost.png Earthkeeper (Frost).
  • During the application duration of his Ice Shield, the shield is no longer constantly refreshing its strength.

Map Changes

  • Currently none!

Halted Testing Changes

A few changes have been removed from the test server, yet were not scrapped. Instead they were disenabled to focus testing on other subjects and will be revisited in some form at a later date. The respective latest form of these cases are listed below:

  • Increased the unit's health points from 770 / 810 / 890 / 980 to 890 / 930 / 1010 / 1100.
  • Added the changes to a fire affinity for easier comparison:
    • The unit was not updated alongside the existing affinities, thus still has older statistics:
      • Average damage dealt over 20 seconds at 750 (existing affinities have 900).
      • Unit's health points are at 610 / 630 / 680 / 740 (existing affinities have 590 / 610 / 660 / 720).
    • The unit has the same non-affinity dependent passive abilities as the already existing affinities.
    • Has an affinity dependent active ability named Infused Purge:
      Activate to rid Bandit Stalker of all major debuffs but its own life points are immediately reduced by 200. It will be immune against all major debuffs for 15 seconds afterward. Cannot be used once life points have been reduced below 200. Reusable every 30 seconds.
  • Added the changes to a frost affinity for easier comparison:
    • Active ability Ice Guardian Frost Ward Ability Icon.png Frost Ward:
      • Increased the proximity radius to buildings in which the shield does not decay from 20m to 30m.
  • Autocast ability Mind Blast:
    • Increased attack damage from 16 (24 in total) to 18 (26 in total).
    • Thus changed displayed attack value from 800 to 880.
  • Increased the card's attack by a flat 85 damage from 790 / 830 / 900 / 990 to 875 / 915 / 985 / 1075.
    • Upgrade 3 values were also applied to the promo version.
  • Decreased the card's energy cost from 120 to 110 energy.
  • Added the changes to a frost affinity for easier comparison:
    • Autocast ability Tainted Thorns:
      • Increased base rate of fire from every 10 seconds to every 5 seconds.
        • Can still be further reduced by the passive ability Linked Fire.
      • Decreased damage dealt per attack from 100 (150 in total) to 50 (75 in total).
      • Applies the same poison as the Treespirit Card Icon.pngAffinity Orb Nature.png Treespirit (Nature Affinity).
  • Added the changes to a nature affinity for easier comparison:
    • Decreased the card's energy cost from 40 on all upgrades to 25 / 25 / 20 / 20 power.
    • Decreased the building's health points from 690 / 730 / 800 / 880 to 200 / 240 / 240 / 300.
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