Skylords Reborn
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Balancing is a game design concept to change gameplay elements and features to make the game's components similarly desirable and effective.

In Skylords Reborn, balancing mainly focuses on tuning the playable cards. When balancing, influences on the different game modes (PvE and PvP) have to be kept in mind and the principles of the philosophy documents have to be employed.

Current Iteration

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Certain over- and underperforming cards have been proposed for balancing via the Forum Balancing Section and/or the Balancing Discord and will be tested over multiple iterations on the test server (initially English only).

Shown below are all changes of the currently available iteration compared to the live servers. Keep in mind they can change any time and are not official live server patch notes. If not specified, these card changes apply to all upgrade versions of the cards, if background information or context was provided, it is displayed as a quote.

The last balancing update of the test server happend on 05 June 2022 and the current iteration 23 now includes the following changes including mid-iteration hotfixes:

Systematic Changes

These are changes that affect a bigger number of cards in a similar fashion:

  • Adjustment of PvE entities orb and power costs:
  • Spawned NPC units in PvE maps now also use their assigned orb and power costs. This means that certain abilities, like Nightguard Card Icon.png Nightguard's Nightguard Swap Ability Icon.png Swap will not work anymore against them.
    • This is planned to only go live alongside an adjustment of the respective assigned costs.

Player Card Changes

  • Added the following changes to a frost and nature affinity for easier comparison:
    • Active ability Batariel Gates of Hell Ability Icon.png Gates of Hell:
      • Decreased activation cost from 150 to 130 power.
    • Passive Card Icon Passive Affinity Fire.png Infused Purgatory:
      • Increased damage threshold values for each stage from 1000 / 2500 / 5400 to 1000 / 3000 / 6000.
      • Decreased aura damage values for each stage from 100 / 150 / 200 to 75 / 120 / 165.
      • Changed aura application from damaging each squad member individually to only damaging the squad once.
    • Passive Card Icon Passive Affinity Shadow.png Tainted Purgatory:
      • Increased damage threshold values for each stage from 1000 / 2500 / 5400 to 1000 / 3000 / 6000.
      • Decreased aura damage values for each stage from 100 to 60.
      • Increased aura debuff percentage for each stage from 0 / 35 / 75% to 25 / 50 / 75% increased damage taken.
      • Changed aura application from damaging each squad member individually to only damaging the squad once.
  • Added the following additional changes to a shadow affinity for easier comparison:
    • Active ability Brannoc Power of the Forge Ability Icon.png Power of the Forge:
      • Increased the activation cost from 85 / 85 / 85 / 75 to 100 / 100 / 100 / 90 power.
      • Changed duration of the ability from 12 / 12 / 17 / 17 seconds to 15 / 15 / 20 / 20 seconds.
      • Now applies the card's counter damage bonus against XL-sized units.
  • Added the following changes to a fire affinity for easier comparison:
    • Decreased the unit's attack value of total damage dealt over 20 seconds from 660 to 510.
    • Decreased the unit's life points from 690 / 720 / 780 / 840 to 930 / 960 / 1020 / 1110.
    • Changed counter damage from bonus against M-sized to L-sized units.
  • Added the following changes to a shadow and fire affinity for easier comparison:
    • Card Icon Godspell Affinity Frost.png Blessed Teleport / Card Icon Godspell Affinity Nature.png Gifted Teleport:
      • Can now port every unit only once during its runtime.
      • Interactions with cards that enable units to ignore Teleport Immunity do no longer work.
      • Other means of teleportation are no longer prevented by Nether Warp's Teleport immunity.
  • Added the following changes to a fire and shadow affinity for easier comparison:
    • Decreased the base construction time from 20 to 10 seconds.
      • This is visualised by the added passive ability Accelerated Construction:
        • "Construction time is reduced by 50%."
    • Active ability Warden's Sigil Blessed Sigil Ability Icon.png Blessed Sigil:
      • Decreased time until reusable from 25 / 20 / 20 / 20 to 20 / 15 / 15 / 15 seconds.
    • Active ability Warden's Sigil Gifted Sigil Ability Icon.png Gifted Sigil:
      • Decreased time until reusable from 25 / 20 / 20 / 20 to 20 / 15 / 15 / 15 seconds.

Halted Testing Changes

A few changes have been removed from the test server for now. They were disenabled to focus testing on other subjects or due to implementation issues and might see a return in some form at a later date. The respective latest form of these cases is listed below:

Systematic Changes

  • Adjustment of squad knockback interactions:
    The following attacks' damage radii were changed to no longer be applied at the center of squads but on the unit hit. Thus even if split up enough, targets will always receive at least some damage and no longer become invincible to these attacks:
  • Adjustment of healing stacking:
    The following regneration effects are now stackable:

Player Card Changes

  • Removed the passive ability Card Icon Passive.png Looter.
  • Added a new passive ability Card Icon Passive.png Plunder:
    As long as the unit attacks enemy non-amii buildings, they gain piles of spoils depending on the damage they deal to that building.
  • Added a new active ability Card Icon Active.png Drop the Loot:
    Once they collect enough piles, they are able to cash out a certain amount of piles at an own power well by draining 20 of the stored power from the power well and adding it to the power pool. Can be used every 5 seconds.

Patch History

So far there have been the following balancing iterations:

  • Iteration 1: 14 July 2020 - 21 August 2020
  • Iteration 2: 21 August 2020 - 5 October 2020
  • Iteration 3: 5 October 2020 - 7 November 2020
  • Iteration 4: 7 November 2020 - 26 November 2020
  • Iteration 5: 26 November 2020 - 12 December 2020
  • Iteration 6: 12 December 2020 - 01 January 2020
  • Iteration 7: 01 January 2020 - 07 January 2020
  • Iteration 8: 07 January 2021 - 01 April 2021
  • Iteration 9: 01 April 2021 - 06 April 2021
  • Iteration 10: 06 April 2021 - 24 April 2021
  • Iteration 11: 24 April 2021 - 03 May 2021
  • Iteration 12: 03 May 2021 - 19 May 2021
  • Iteration 13: 19 May 2021 - 29 May 2021
  • Iteration 14: 29 May 2021 - 9 June 2021
  • Iteration 15: 9 June 2021 - 16 July 2021
  • Iteration 16: 16 July 2021 - 08 August 2021
  • Iteration 17: 08 August 2021 - 02 September 2021
  • Iteration 18: 02 September 2021 - 18 December 2021
  • Iteration 19: 18 December 2021 - 29 January 2022
  • Iteration 20: 29 January 2022 - 12 February 2022
  • Iteration 21: 12 February 2022 - 27 March 2022
  • Iteration 22: 27 March 2022 - 05 June 2022
  • Iteration 23: 05 June 2022 - today
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