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Balancing is a game design concept, to change gameplay elements and features to make the game's components similarly desirable and effective.

In Skylords Reborn, balancing mainly focuses on tuning the playable cards. When balancing, influences on the different game modes (PvE and PvP) have to be kept in mind.

Current Proposals

Certain over- and underperforming cards have been proposed for balancing via the Forum Balancing Section and/or the Balancing Discord and will be tested over multiple iterations on the test server (initially English only). If not specified, these card changes apply to all upgrade versions of the cards. Below are those iterations of testing archived, they are not official Patch notes:

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This page documents upcoming content.
  • May contain speculation or statements that later turn out differently.
  • Please remove this notice once the content has been published.


This iteration went live on the test server on December 12, 2020 and included the following balancing changes relative to the main server. Changes from previous iterations will remain on the test server, cards previously adjusted are indicated with an asterisk (*):

Card Changes
  • Adjustment of Construction Time Display:
  • Reverted orb requirements from 4 x Frost back to the original 2x Frost + 2x Neutral
  • Active ability Battleship Barrage Ability Icon.png Barrage:
    • Increased activation cost again from 20 to 50 energy.
  • Fixed spelling errors on Russian card description.
    • Increased the card's energy cost from 120 to 160 power.
    • Increased the time until the card can be used again from 20 to 30 seconds.
  • Effect Mania:
    • Affects now up to 5 units in an area of 20m.
    • Affected units gain a buff to deal +20% damage.
  • Lowered construction time from 30 to 20 seconds to match default construction speed.
  • Active ability Forest Elder Forest's Charm Ability Icon.png Forest's Charm:
    • Increased heal per 2 seconds from 88 / 92 / 100 / 100 to 250 / 275 / 300 / 300 health points.
    • Increased total heal amount per unit from 880 / 920 / 1000 / 1000 to 2500 / 2750 / 3000 / 3000 health points.
    • Decreased the duration from 30 to 20 seconds.
    • Increased the cooldown from 30 to 60 seconds.
  • Added affinity variants for further testing and direct comparison:
    • Glyph of Frost (Nature Affinity):
      • Decreased the card's energy cost even further from 45 to 40.
    • Glyph of Frost (Frost Affinity):
      • Increased the duration of Mark of Frost's freeze from 15 to 18 seconds.
  • Added an affinity variant for further testing and direct comparison:
    • Ice Guardian (Blue Affinity):
      • Active ability Ice Guardian Frost Ward Ability Icon.png Frost Ward:
        • Increased the radius in which the shield does not decay from 20m to 30m.
  • Lowered construction time from 30 to 20 seconds to match default construction speed.
  • Removed the Promo status of the card.
    • Energy cost of the card changed from 380 to 380 / 380 / 380 / 375 energy cost.
    • Health points changed from 5250 to 4610 / 4860 / 5250 / 5250.
  • Fixed a bug from the last iteration, so that it now has the same stats as the shadow affinity.
  • Mass Epidemic:
    • Added Befallen's Curse Card Icon.png Befallen's Curse FX to affected cards.
    • Parasites now change targets every second instead of after 2 seconds.
    • Increased the duration of the debuff from 15 to 20 seconds.
    • Decreased damage per second from 100 to 50.
    • Increased number of initial parasites from 5 to 7.
  • Changed the card's attack type from L counter to XL counter.
  • Added Lifesteal of 35% to normal attacks.
  • Increased Disintegration damage by 10 (back to its original value).
  • Bugfix: The card stated an incorrect ATK value.
  • Added an affinity variant for further testing and direct comparison:
  • Treespirit (Frost Affinity):
    • Applies the same poison as the nature affinity.
    • Base rate of fire of every 5 seconds (can still be reduced further by the passive ability Linked Fire).
    • Damage dealt per attack is 50 (75 in total).
  • Autocast ability Tainted Thorns:
    • Decreased the base rate of fire from 5 seconds back to every 10 seconds (can still be reduced further by the passive ability Linked Fire).
    • Increased damage dealt from 50 (75 in total) to 100 (150 in total).
  • Increased total card charges from 4 / 6 / 7 / 8 to 6 / 8 / 10 / 12.

The following sortable table contains all tentative balancing changes from all 5 previous iterations:

  • Iteration 1: 14 July 2020 - 21 August 2020
  • Iteration 2: 21 August 2020 - 5 October 2020
  • Iteration 3: 5 October 2020 - 7 November 2020
  • Iteration 4: 7 November 2020 - 26 November 2020
  • Iteration 5: 26 November 2020 - 12 December 2020
  • Not included yet:
    • Iteration 6: 12 December 2020 - 01 January 2020
    • Iteration 7: 01 January 2020 - ?
There are 3 testing states:
  • Finished Finished Testing: This card is considered finished for now.
  • In-Progress In-Progress: Changes made are still being tested and/or future changes are already planned.
  • Unreleased Unreleased: Changes made to this card are not available for testing yet or have been scrapped for now.
There are 4 types of changes:
  • Balancing Change: The general type of change with balancing in mind.
  • QoL Change: A change aiming to make use of the card more player friendly.
  • Bug Fix: A change made to correct unintended behavior or functionality.
  • System Change: A change that would fall into one of the categories above but affects a big number of cards at the same time.
Subject Description Type Testing State Iteration
Adjustment of Card Classification: System Change Finished 5
Adjustment of Legendary Play-Out restriction:
  • Removed the restriction that legendary cards can only be on the playing field once at a time. They can now be played simultaneously once per team, allowing them to be used at least once by both teams in PvP at the same time.
System Change In-Progress 3
Alignment of Ability Ordering System Change Finished 3
Removal of automatic Goto-Command System Change Finished 3
Removal of Mode Change Cancel System Change Finished 3
Altar of Chaos Card Icon.png Altar of Chaos
  • Active ability Altar of Chaos Card Icon.png Mass Destruction:
    • Ability icon is now displaying a proper tooltip if hovered over and not simply the words "Place Bomb".
    • This change was pushed to the live server already on Pre-Release Patch #400002.
QoL Change Finished 1
Amazon Card Icon.pngAffinity Orb Frost.png Amazon (Frost) /
Amazon Card Icon.pngAffinity Orb Nature.png Amazon (Nature)
  • Decreased the card's energy cost from 80 to 75 power.
  • Card's attack has been increased by a flat 40 damage from 575 / 630 / 660 / 730 to 615 / 670 / 700 / 770.
Balancing Change In-Progress 4
Area Ice Shield Card Icon.png Area Ice Shield
  • Ice Shield:
    • Tooltip has been updated to mention the 15m radius of the effect.
    • This change was pushed to the live server already on Pre-Release Patch #400002.
QoL Change Finished 1
Artillery Card Icon.pngAffinity Orb Shadow.png Artillery (Shadow)
  • Autocast ability Boom Bomb:
    • Cannon was visually not rotating properly to fire at targets.
Bug Fix Finished 3
Aura of Corruption Card Icon.png Aura of Corruption
  • Mischievous Aura:
    • Added a status bar icon on units currently within the active area of effect.
QoL Change Finished 3
Bandit Stalker Card Icon.pngAffinity Orb Nature.png Bandit Stalker (Nature) /
Bandit Stalker Card Icon.pngAffinity Orb Shadow.png Bandit Stalker (Shadow)
  • Decreased the card's energy cost from 70 energy to 60 energy.
  • Increased the average damage dealt over 20 seconds from 750 to 900.
Balancing Change In-Progress 1
Bandit Stalker Card Icon.pngAffinity Orb Nature.png Bandit Stalker (Nature)
  • Decreased unit's health points by a flat 50 across upgrades from 660 / 680 / 730 / 790 on live servers to 610 / 630 / 680 / 740.
Balancing Change In-Progress 2
Bandit Stalker Card Icon.pngAffinity Orb Shadow.png Bandit Stalker (Shadow)
  • Decreased unit's health points by a flat 50 across upgrades from 660 / 680 / 730 / 790 on live servers to 610 / 630 / 680 / 740.
  • Added new passive ability "Piercing Bite": Attacked units may only move at walk speed for 5 / 7 / 10 / 15 seconds.
    • This new ability replaces the old passive ability "Tainted Piercing".
Balancing Change In-Progress 2
Bandit Stalker Card Icon.pngAffinity Orb Fire.png Bandit Stalker (Fire)
  • Added a third affinity of Bandit Stalker Card Icon.png Bandit Stalker for easier testing and comparison:
    • The affinity has the same modified statistics and non-affinity dependent passive abilities as the already existing affinities.
    • Has an affinity dependent active ability named Infused Purge:
      Activate to rid Bandit Stalker of all major debuffs but its own life points are immediately reduced by 200. It will be immune against all major debuffs for 15 seconds afterward. Cannot be used once life points have been reduced below 200. Reusable every 30 seconds.
Balancing Change In-Progress 4
Bandit Stalker Card Icon.pngAffinity Orb Fire.png Bandit Stalker (Fire) /
Bandit Stalker Card Icon.pngAffinity Orb Nature.png Bandit Stalker (Nature) /
Bandit Stalker Card Icon.pngAffinity Orb Shadow.png Bandit Stalker (Shadow)
  • Decreased unit's health points further from 660 / 680 / 730 / 790 on live servers to 590 / 610 / 660 / 720.
Balancing Change In-Progress 5
Batariel Card Icon.pngAffinity Orb Shadow.png Batariel (Shadow)
  • Passive ability Tainted Purgatory:
    • Batariel now properly applies the debuffs and cycles through his rage stages.
    • Basic Description: There are 3 stages of rage, Batariel enters them one after the other after having dealt 1250 / 2500 / 5400 damage.
      • During the first stage he applies a damaging aura around him, dealing 100 damage per second.
      • During the second stage he additionally applies a debuff to surrounding enemy entities, increasing their damage taken by 35 %. Thus his damaging aura will deal 135 damage.
      • During the third stage he increases the applied debuff of damage taken to surrounding enemy entities to 75%. Thus his damaging aura will deal 175 damage.
Bug Fix Finished 3
Battleship Card Icon.png Battleship
  • Changed orb requirements from 2 Frost + 2 Neutral to 4 Frost.
  • Decreased energy cost 300 to 260.
  • Active ability Battleship Barrage Ability Icon.png Barrage:
    • Decreased activation cost from 100 to 20 energy.
  • Added new passive ability Full Speed ahead!":
    • When under the effect of an Ice Shield the unit gains fast movement speed (8).
Balancing Change In-Progress 2
Blaster Cannon Card Icon.pngAffinity Orb Fire.png Blaster Cannon (Fire) /
Blaster Cannon Card Icon.pngAffinity Orb Shadow.png Blaster Cannon (Shadow)
  • Autocast ability Baneful Bolts:
    • Lethal damage dealt to a unit does no longer reduce the splash damage on the same attack to 0.
Bug Fix Finished 3
Bloodhorn Card Icon.pngAffinity Orb Fire.png Bloodhorn (Fire) /
Bloodhorn Card Icon.pngAffinity Orb Shadow.png Bloodhorn (Shadow)
  • The passive ability Swift is now properly shown on the card and explained in its tooltip.
QoL Change Finished 1
Boom Brothers Card Icon.png Boom Brothers
  • Active ability Boom Brothers BOOM Ability Icon.png BOOM:
    • Increased damage from 850 / 900 / 1000 / 1100 (2100 / 2200 / 2400 / 2640 in total) to 2150 / 2200 / 2300 / 2400 (2660 / 2760 / 2960 / 3200 in total).
Balancing Change Finished 1
Colossus Card Icon.png Colossus
  • The passive ability Swift is now properly shown on the card and explained in its tooltip.
QoL Change Finished 1
Construction Hut Card Icon.png Construction Hut
  • Passive ability Construction Hut Card Icon.png Maintenance:
    • Background Information: The tooltip of upgrade 3 incorrectly stated a speed up in construction time of 55%, despite actually being 45% and thus weaker than the 50% on the other upgrades. It was decided no buff is necessary, and instead, only the usual progression of power is restored by swapping the U0/U1/U2 speed-up values with the upgrade 3 reality.
    • Updated tooltips to match actual construction time speed up and changed it from actual 50% / 50% / 50% / 45% to 45% / 45% / 45% / 50%.
Bug Fix Finished 3
Corsair Card Icon.pngAffinity Orb Nature.png Corsair (Nature) /
Corsair Card Icon.pngAffinity Orb Shadow.png Corsair (Shadow)
  • Removed the autocast ability Flank attack from card display to make room for the passives Inspirational Call and Life Stealer (now displays 4 out of its 5 abilities, all 5 are only visible in the card's tooltip).
QoL Change In-Progress 1
Corsair Card Icon.pngAffinity Orb Nature.png Corsair (Nature) Bug Fix In-Progress 1
Crystal Fiend Card Icon.pngAffinity Orb Frost.png Crystal Fiend (Frost) /
Crystal Fiend Card Icon.pngAffinity Orb Nature.png Crystal Fiend (Nature)
  • Added missing affinity coloring and prefix "Blessed/Gifted" for the autocast abilities Use it well and Regeneration.
QoL Change Finished 1
Crystal Fiend Card Icon.pngAffinity Orb Nature.png Crystal Fiend (Nature)
  • Removed 1 star on upgrade 2 in the status bar icon tooltip of units affected by Crystal Fiend Gifted Use it well Ability Icon.png Gifted Use it well to correctly reflect the upgrade of the card.
Bug Fix Finished 3
Curse Well Card Icon.png Curse Well
  • Increased the card's energy cost from 160 / 160 / 160 / 150 to 210 / 210 / 210 / 200.
Balancing Change Finished 1
Deathglider Card Icon.pngAffinity Orb Frost.png Deathglider (Frost) /
Deathglider Card Icon.pngAffinity Orb Nature.png Deathglider (Nature)
  • Autocast ability Blessed/Gifted Shriek:
    • Knockback pattern changed to that of the Frost Mage Card Icon.png Frost Mage (Small units no longer spread too much and end up taking no damage).
Bug Fix Finished 2
Decomposer Card Icon.png Decomposer
  • Active ability Decomposer Card Icon.png Shred Them!:
    • Background Information: The tooltip of upgrade 3 incorrectly stated a power conversion rate of 60% into the power pool and 40% into the void power, despite the actual rate being 50%/50%. It was decided no buff is necessary, and instead, only the usual progression of power is restored by weakening upgrade 0 and then adjusting all tooltips to reality.
    • Updated tooltips to match actual conversion rate to power pool and changed it from actual 30% / 40% / 50% / 50% to 20% / 30% / 40% / 50%.
Bug Fix Finished 3
Deepfang Card Icon.pngAffinity Orb Fire.png Deepfang (Fire) /
Deepfang Card Icon.pngAffinity Orb Nature.png Deepfang (Nature)
  • Fixed spelling errors on Russian card descriptions.
Bug Fix Finished 1
Defense Tower Card Icon.png Defense Tower
  • Autocast ability Frost Bolt:
    • Increased damage from 50 / 55 / 60 / 68 (75 / 80 / 90 / 102 in total) to 60 / 65 / 70 / 78 per hit (90 / 95 / 105 / 117 in total).
    • Respectively adjusted the card attack value from 640 / 670 / 740 / 850 to 750 / 800 / 875 / 975.
Balancing Change Finished 2
Disenchant Card Icon.pngAffinity Orb Nature.png Disenchant (Nature) /
Disenchant Card Icon.pngAffinity Orb Shadow.png Disenchant (Shadow)
  • Godspell ability Remove Magic:
    • Added missing affinity prefix "Gifted/Tainted".
    • This change was pushed to the live server already on Pre-Release Patch #400002.
QoL Change Finished 1
Dryad Card Icon.pngAffinity Orb Nature.png Dryad (Nature)
  • Passive aura Dryad Card Icon.png Gifted Genus Loci:
    • Now also grants affected allies immunity to the ability type "DisableMeleeAttack".
Balancing Change Finished 3
Dryad Card Icon.pngAffinity Orb Frost.png Dryad (Frost) /
Dryad Card Icon.pngAffinity Orb Nature.png Dryad (Nature)
  • Adjusted displayed attack values from 445 / 500 / 500 / 550 to 495 / 550 / 550 / 660. The previous displayed damage did not include the splash damage.
Bug Fix Finished 5
Earthkeeper Card Icon.pngAffinity Orb Fire.png Earthkeeper (Fire) /
Earthkeeper Card Icon.pngAffinity Orb Frost.png Earthkeeper (Frost)
  • Fixed spelling errors on Russian card descriptions.
Bug Fix Finished 1
Eliminator Card Icon.pngAffinity Orb Fire.png Eliminator (Fire) /
Eliminator Card Icon.pngAffinity Orb Frost.png Eliminator (Frost)
Balancing Change Finished 3
Emberstrike Card Icon.png Emberstrike
  • Active ability Emberstrike Fire Lance Ability Icon.png Fire Lance:
    • Increased damage from 850 / 900 / 1000 / 1100 (1300 / 1360 / 1500 / 1650 in total) to 1050 / 1100 / 1200 / 1300 (2900 / 2960 / 3100 / 3250 in total).
  • Passive ability Firey Birth:
    • Increased damage on all upgrades from 500 (750 in total) to 900 (2700 in total).
Balancing Change Finished 1
Emberstrike Card Icon.png Emberstrike
  • Active ability Emberstrike Fire Lance Ability Icon.png Fire Lance:
    • Decreased cooldown from 30 to 20 seconds.
    • Decreased activation cost from 50 to 20 energy.
  • Passive ability Firey Birth:
    • Unit is now always being spawned undazed.
    • Minimum distance to be spawned near enemy buildings reduced from 10m to 0m (still 10m for walls).
Balancing Change Finished 2
Fire Sphere Card Icon.png Fire Sphere
  • Changed orb requirements from 3 Fire + 1 Neutral to 2 Fire + 2 Neutral.
  • Massive Explosion:
    • Changed damage from 2240 / 2360 / 2600 / 2900 (6730 / 7100 / 7800 / 8600 in total) to 5340 / 5460 / 5700 / 6000 (6130 / 6500 / 7200 / 8000 in total).
Balancing Change Finished 1
Fire Sphere Card Icon.png Fire Sphere
  • Increased total card charges from 4 / 6 / 7 / 8 to 8 / 11 / 14 / 16.
  • Massive Explosion:
    • Reduced cooldown from 20 seconds to 10 seconds.
Balancing Change Finished 2
Fire Sphere Card Icon.png Fire Sphere
  • Reverted Iteration 1 changes to orb requirements, now back to 3 Fire + 1 Neutral.
  • Decreased the card's energy cost from 150 energy to 120 energy.
Balancing Change Finished 3
Fire Worm Card Icon.png Fire Worm
  • Passive ability Percussive Birth:
    • Unit is now always being spawned undazed.
    • Minimum distance to be spawned near enemy buildings reduced from 10m to 0m (still 10m for walls).
Balancing Change Finished 4
Forest's Vim Card Icon.pngAffinity Orb Nature.png Forest's Vim (Nature)
  • Fixed logic errors in the English card tooltip.
Bug Fix Finished 1
Frost Bite Card Icon.pngAffinity Orb Shadow.png Frost Bite (Shadow)
  • Tainted Slowdown:
    • Debuff no longer lasts infinitely.
Bug Fix Finished 3
Gladiatrix Card Icon.pngAffinity Orb Nature.png Gladiatrix (Nature) QoL Change Finished 1
Global Warming Card Icon.pngAffinity Orb Fire.png Global Warming (Fire) /
Global Warming Card Icon.pngAffinity Orb Frost.png Global Warming (Frost)
  • Godspell ability Melting away:
    • Added missing affinity prefix "Infused/Blessed".
    • This change was pushed to the live server already on Pre-Release Patch #400002.
QoL Change Finished 1
Glyph of Frost Card Icon.png Glyph of Frost
  • Decreased the card's energy cost from 50 to 45 power.
  • Mark of Frost:
    • Increased number of potential affectable targets from 7 / 7 / 7 / 7 to 7 / 7 / 7 / 9.
Balancing Change In-Progress 5
Gravity Surge Card Icon.pngAffinity Orb Frost.png Gravity Surge (Frost) /
Gravity Surge Card Icon.pngAffinity Orb Shadow.png Gravity Surge (Shadow)
  • Godspell ability Blessed/Tainted Pull Down:
    • Fixed the description in the affected unit's status bar icon tooltip.
    • This change was pushed to the live server already on Pre-Release Patch #400002.
QoL Change Finished 1
Grim Bahir Card Icon.pngAffinity Orb Fire.png Grim Bahir (Fire)
  • Health points gained on upgrade 1 have been increased by 10 and health points gained on upgrade 2 have been decreased by 10, so that it matches the other affinity.
    • New health points overview per upgrade for both affinities: 2710 / 2860 / 3140 / 3450
Bug Fix Finished 3
Grim Bahir Card Icon.pngAffinity Orb Fire.png Grim Bahir (Fire) /
Grim Bahir Card Icon.pngAffinity Orb Nature.png Grim Bahir (Nature)
  • Autocast Infectious Spit:
    • Added an icon with a timer to the Nether Crawlers' status bar indicating their remaining time until they die.
QoL Change Finished 3
Grimvine Card Icon.png Grimvine
  • Active ability Grimvine Strangling Vines Ability Icon.png Strangling Vines:
    • Reduced activation cost from 100 to 25 energy.
    • The (hidden) cap on how many units can be affected has been removed.
Balancing Change Finished 2
Grove Spirit Card Icon.png Grove Spirit QoL Change In-Progress 1
Gunner Card Icon.pngAffinity Orb Fire.png Gunner (Fire)
  • Added missing affinity prefix "Infused" to the passive ability Siege and accordingly renamed the autocast ability Outlaw Burst to Infused Burst.
QoL Change Finished 1
Healing Gardens Card Icon.png Healing Gardens
  • Fixed spelling errors on Russian card description.
Bug Fix Finished 1
Imperials Card Icon.png Imperials
  • Toggle ability Imperials Card Icon.png Defensive Stance:
    • Reduced the toggle cost from 30 to 20 energy.
Balancing Change Finished 3
Inferno Card Icon.png Inferno
  • Increased total card charges from 1 / 2 / 3 / 4 to 4 / 6 / 7 / 8.
Balancing Change Finished 3
Ironclad Card Icon.pngAffinity Orb Fire.png Ironclad (Fire)
  • Active ability Ironclad Infused Winterfall Ability Icon.png Infused Winterfall:
    • The status bar icon tooltip on the casting Ironclad displayed a wrong percentage and has been corrected for all upgrades.
Bug Fix Finished 3
Juice Tank Card Icon.png Juice Tank
  • Passive ability The Juice Must Flow:
    • Tooltip has been reworked to more accurately inform players about its effect.
    • This change was pushed to the live server already on Pre-Release Patch #400002.
QoL Change Finished 1
Lord Cyrian (Promo) Card Icon.png Lord Cyrian (Promo)
  • Active ability Lord Cyrian (Promo) Enrage Ability Icon.png Enrage:
    • The icon of effect is now properly shown in the card's status bar.
    • This change was pushed to the live server already on Pre-Release Patch #400002.
Bug Fix Finished 1
Lost Horror Card Icon.pngAffinity Orb Fire.png Lost Horror (Fire)
  • Active ability Lost Horror Card Icon.png Revenant's Doom:
    • Now properly spawns the fire affinity as revenant and no longer the nature affinity variant.
Bug Fix Finished 3
Magma Fiend Card Icon.png Magma Fiend
  • The passive ability Slow is now properly shown on the card and explained in its tooltip.
QoL Change Finished 3
Mindweaver Card Icon.png Mindweaver
  • Active ability Mindweaver Edict of Command Ability Icon.png Edict of Command:
    • Reduced activation cost from 100 to 30 energy.
Balancing Change Finished 3
Mortar Tower Card Icon.png Mortar Tower
  • Active ability Mortar Tower Mortar Attack Ability Icon.png Mortar Attack:
    • Added an initial cooldown of 20 seconds until the ability can be used for the first time after the construction of the tower has finished.
Balancing Change Finished 1
Mountain Rowdy Card Icon.pngAffinity Orb Frost.png Mountain Rowdy (Frost) Bug Fix Finished 1
Mountain Rowdy Card Icon.pngAffinity Orb Frost.png Mountain Rowdy (Frost) /
Mountain Rowdy Card Icon.pngAffinity Orb Shadow.png Mountain Rowdy (Shadow)
  • Decreased the card's energy cost from 60 to 55 energy.
Balancing Change Finished 3
Mutating Maniac Card Icon.pngAffinity Orb Fire.png Mutating Maniac (Fire) /
Mutating Maniac Card Icon.pngAffinity Orb Nature.png Mutating Maniac (Nature)
  • Decreased the card's energy cost from 140 to 120.
  • Active ability Toxic Cloud:
    • Reduced activation cost from 100 / 100 / 90 / 90 to 40 / 40 / 30 / 30 energy.
Balancing Change Finished 1
Mutating Maniac Card Icon.pngAffinity Orb Fire.png Mutating Maniac (Fire) /
Mutating Maniac Card Icon.pngAffinity Orb Nature.png Mutating Maniac (Nature)
  • Transformation:
    • Now properly costs energy and the transformed unit properly binds power.
Bug Fix Finished 1
Mutating Maniac Card Icon.pngAffinity Orb Fire.png Mutating Maniac (Fire) /
Mutating Maniac Card Icon.pngAffinity Orb Nature.png Mutating Maniac (Nature)
  • Active ability Toxic Cloud:
    • Increased activation cost from 40 / 40 / 30 / 30 to 60 / 60 / 50 / 50 energy.
Balancing Change Finished 2
Nether Warp Card Icon.pngAffinity Orb Nature.png Nether Warp (Nature) /
Nether Warp Card Icon.pngAffinity Orb Frost.png Nether Warp (Frost)
  • Blessed / Gifted Teleport:
    • Healing and teleport immunity is now applied correctly (for 10 seconds).
Bug Fix Finished 3
Nightshade Plant Card Icon.pngAffinity Orb Nature.png Nightshade Plant (Nature) /
Nightshade Plant Card Icon.pngAffinity Orb Shadow.png Nightshade Plant (Shadow)
  • Now properly counts as Forestkin creature for interactions with both affinities of Amazon Card Icon.png Amazon.
Bug Fix Finished 3
Nightshade Plant Card Icon.pngAffinity Orb Nature.png Nightshade Plant (Nature) /
Nightshade Plant Card Icon.pngAffinity Orb Shadow.png Nightshade Plant (Shadow)
  • Increased card's health points and attack to be the inverse of Grimvine Card Icon.png Grimvine's statistics across upgrades:
    • Attack increased from 4920 / 5200 / 5700 / 6250 to 5000 / 5270 / 5800 / 6380.
    • Health points increased from 5300 on all upgrades to 5800 on all upgrades.
Balancing Change In-Progress 5
Nomad Card Icon.pngAffinity Orb Fire.png Nomad (Fire) /
Nomad Card Icon.pngAffinity Orb Nature.png Nomad (Nature)
  • Active ability Nomad Sky Scare Ability Icon.png Sky Scare:
    • Reduced activation cost from -- / 100 / 100 / 90 to -- / 70 / 70 / 60.
Balancing Change Finished 2
Northern Keep Card Icon.pngAffinity Orb Frost.png Northern Keep (Frost) Bug Fix Finished 1
Northern Keep Card Icon.pngAffinity Orb Fire.png Northern Keep (Fire) /
Northern Keep Card Icon.pngAffinity Orb Frost.png Northern Keep (Frost)
  • Autocast ability Glacial Shot:
    • Splash damage on upgrade 3 reduced to 108 from 180.
Bug Fix Finished 2
Noxious Cloud Card Icon.png Noxious Cloud
  • Decreased the card's energy cost from 290 / 275 / 250 / 250 to 240 / 225 / 200 / 200 power.
Balancing Change Finished 2
Noxious Cloud Card Icon.png Noxious Cloud
  • Intoxication:
    • Damage is no longer significantly reduced if 10 targets are simultaneously affected. This leads to an increase in upgrade 3 potential damage from max. 24570 to max. 37570 equally distributed across 10 targets.
Bug Fix Finished 3
Noxious Cloud Card Icon.png Noxious Cloud
  • Reverted reduction in power cost from iteration 2 (cost back to 290 / 275 / 250 / 250), in light of the impactful bugfix of iteration 3.
Balancing Change Finished 4
Oracle Mask Card Icon.pngAffinity Orb Fire.png Oracle Mask (Fire)
  • Active ability Oracle Mask Infused Mysticism Ability Icon.png Infused Mysticism:
    • Fixed the description to display on the upgrade 1 upgrade card, the gained 3 seconds of duration.
    • This change was pushed to the live server already on Pre-Release Patch #400002.
Bug Fix In-Progress 1
Parasite Swarm Card Icon.png Parasite Swarm
  • Autocast ability Mind Blast:
    • Increased attack damage from 16 (24 in total) to 18 (26 in total).
    • Thus changed displayed attack value from already incorrect 780 (should have been 800) to 880.
Balancing Change In-Progress 3
Phase Tower Card Icon.png Phase Tower
  • Autocast ability Shadow Bolts:
    • Decreased damage from 110 (160 in total) to 95 (140 in total).
Balancing Change Finished 1
Plague Card Icon.png Plague
  • Mass Epidemic:
    • Changed the number of targets the parasites may pass over to from 4 / 5 / 6 / 7 to 7 on all upgrades.
    • Added effect: All parasite-infected units receive a temporary debuff for as long as the parasites infect them, which increases their damage taken by 100% / 130% / 160% / 200%.
Balancing Change In-Progress 2
Plague Card Icon.png Plague
  • Changed energy cost to 200 / 185 / 170 / 150 (from 150 on all upgrades).
  • Mass Epidemic:
    • Decreased incoming damage modifier debuff on affected units from iteration 3's 200% to 50% more damage.
    • All Shadow units are now immune to the incoming damage modifier debuff, but still take the base damage.
    • Parasites now change targets after 2 seconds instead of 4 seconds.
    • The duration of the debuff and damage over time has beenn increased to 10 seconds instead of 4 seconds.
    • The parasite's damage does no longer stack.
Balancing Change In-Progress 4
Primeval Watcher Card Icon.png Primeval Watcher
  • Autocast ability "Gaze of the Watcher":
    • Increased damage to the first target from 500 to 600.
    • The damage reduction formula on subsequent targets is left unchanged (from 500 / 240 / 160 / 106 / 71 to 600 / 288 / 192 / 127 / 84.
Balancing Change Finished 1
Promise of Life Card Icon.pngAffinity Orb Frost.png Promise of Life (Frost) /
Promise of Life Card Icon.pngAffinity Orb Nature.png Promise of Life (Nature)
  • Blessed/ Gifted Revive:
    • Does no longer check if certain card play conditions are met, hence units always get revived now.
QoL Change Finished 3
Ravenheart Card Icon.png Ravenheart /
Ravenheart (Promo) Card Icon.png Ravenheart (Promo)
  • Added new active ability Ravenfleet:
    • Cost: 250 energy
    • Cooldown: 3:00 minutes
    • Description: Summons 2 Ravenships (Airborne, 2700 L-damage; 3000 health points), which do not bind power and can exceed the unit limit. There can only be 3 Ravenships at a time, behaving just as Viridya Card Icon.pngViridya (Promo) Card Icon.png Viridya's Viridya Card Icon.png Call Treespirit. Although the Ravenship cap is still shared between normal and promo Ravenheart.
Balancing Change In-Progress 3
Razorshard Card Icon.pngAffinity Orb Fire.png Razorshard (Fire) /
Razorshard Card Icon.pngAffinity Orb Nature.png Razorshard (Nature)
Bug Fix Finished 1
Rogan Kayle Card Icon.png Rogan Kayle /
Rogan Kayle (Promo) Card Icon.png Rogan Kayle (Promo)
  • Card's attack has been increased by a flat 85 damage from 790 / 830 / 900 / 990 to 875 / 915 / 985 / 1075.
    • Upgrade 3 values were also applied to the promo version of the card.
Balancing Change Finished 3
Second Chance Card Icon.pngAffinity Orb Nature.png Second Chance (Nature) /
Second Chance Card Icon.pngAffinity Orb Shadow.png Second Chance (Shadow)
  • Gifted/ Tainted Global Revive:
    • Does no longer check if certain card play conditions are met, hence units always get revived now.
QoL Change Finished 3
Shadow Insect Card Icon.png Shadow Insect
  • Passive ability Steadfast:
QoL Change Finished 1
Shadow Worm Card Icon.png Shadow Worm Bug Fix Finished 1
Shadow Worm Card Icon.png Shadow Worm
  • Increased unit's health points by 500 from 3000 to 3500 on all upgrades.
  • Toggle ability Shadow Worm Mass Disintegration Ability Icon.png Mass Disintegration:
    • The first target does no longer incur the disintegration self-damage.
    • Disintegration self-damage per target has been lowered by a flat 10 from 70 / 60 / 50 / 45 to 60 / 50 / 40 / 35.
Balancing Change In-Progress 5
Shield Building Card Icon.png Shield Building
  • Ice Shield:
    • The tooltip of the icon in the status bar now correctly displays the respective shield value based on the upgrade.
    • This change was pushed to the live server already on Pre-Release Patch #400002.
Bug Fix Finished 1
Shrine of Martyrs Card Icon.png Shrine of Martyrs
  • Increased orb requirements from 2 Frost + 1 Neutral to 2 Frost + 2 Neutral
  • Active ability Shrine of Martyrs Shield of the Martyr Ability Icon.png Shield of the Martyr:
    • Increased Shield Strenght from 700% of Void Power to 1500%.
    • Increased damage absorption from 50% to 70%.
Balancing Change Finished 1
Shrine of Martyrs Card Icon.png Shrine of Martyrs
  • Reverted previous changes to orb requirements, back to 2 Frost + 1 Neutral.
  • Active ability Shrine of Martyrs Shield of the Martyr Ability Icon.png Shield of the Martyr reworked to active ability Shrine of Martyrs Shield of the Martyr Ability Icon.png Blessing of the Martyr:
    • Whenever an enemy is frozen 6% / 6% / 8% / 10% of the current void power will be added to the actual power pool. Lasts for 20 / 30 / 30 / 30 seconds. Has a 60 seconds cooldown after the building was built. Reusable every 60 seconds.
Balancing Change Finished 2
Shrine of Martyrs Card Icon.png Shrine of Martyrs
  • Active ability Shrine of Martyrs Shield of the Martyr Ability Icon.png Blessing of the Martyr:
    • Returned Void percentage per frozen enemy decreased from 6% / 6% / 8% / 10% to 4% / 4% / 6% / 8%.
Balancing Change Finished 3
Shrine of Memory Card Icon.png Shrine of Memory
  • Active ability Shrine of Memory Echoes of the Past Ability Icon.png Echoes of the Past:
    • Now allow different team members to activate the ability of their own shrine while another team member's shrine is still active. The effect remains limited to the owner of the shrine.
Balancing Change Finished 3
Skycatcher Card Icon.pngAffinity Orb Frost.png Skycatcher (Frost) /
Skycatcher Card Icon.pngAffinity Orb Nature.png Skycatcher (Nature)
  • The passive ability Siege is now properly shown on the card and explained in its tooltip.
QoL Change Finished 1
Skycatcher Card Icon.pngAffinity Orb Frost.png Skycatcher (Frost)
  • Fixed spelling errors on Russian card descriptions.
Bug Fix Finished 2
Soul Splicer Card Icon.pngAffinity Orb Fire.png Soul Splicer (Fire)
  • Passive ability Infused Necromancy:
    • Increased the granted damage buff to units from 25% to 50%.
Balancing Change Finished 2
Soul Splicer Card Icon.pngAffinity Orb Fire.png Soul Splicer (Fire)
  • Passive aura Soul Splicer Card Icon.png Infused Necromancy:
    • The status bar icon on units still affected by Soul Splicer Card Icon.png Infused Necromancy, no longer gets invisible, if the status bar is updated after the granting Soul Slicer has already been destroyed.
    • Units already in the vicinity before the Soul Splicer had gathered souls, no longer need to leave the radius to get the Soul Splicer Card Icon.png Infused Necromancy buff applied.
Bug Fix Finished 3
Soulhunter Card Icon.pngAffinity Orb Frost.png Soulhunter (Frost) /
Soulhunter Card Icon.pngAffinity Orb Shadow.png Soulhunter (Shadow)
  • Passive ability Blessed Birth / Tainted Birth:
    • Minimum distance to be spawned near enemy buildings reduced from 10m to 0m (still 10m for walls).
Balancing Change Finished 4
Spearmen Card Icon.png Spearmen
  • Toggle ability Spearmen Weapon Change Ability Icon.png Weapon Change:
    • Reduced the toggle cost from 10 to 0 energy.
Balancing Change Finished 3
Spikeroot Card Icon.png Spikeroot
  • Decreased the card's energy cost from 120 to 110 energy.
Balancing Change In-Progress 3
Spirit Hunters Card Icon.pngAffinity Orb Nature.png Spirit Hunters (Nature) /
Spirit Hunters Card Icon.pngAffinity Orb Shadow.png Spirit Hunters (Shadow)
  • Fixed spelling errors on Russian card descriptions.
Bug Fix Finished 2
Stone Warrior Card Icon.pngAffinity Orb Frost.png Stone Warrior (Frost) /
Stone Warrior Card Icon.pngAffinity Orb Nature.png Stone Warrior (Nature)
QoL Change Finished 1
Stonekin Earthkeeper Entity Icon.png Stonekin Earthkeeper
  • Disclaimer: This is about the NPC unit and not the playable card Earthkeeper Card Icon.pngAffinity Orb Fire.png Earthkeeper (Fire) / Earthkeeper Card Icon.pngAffinity Orb Frost.png Earthkeeper (Frost).
  • During the application duration of his Ice Shield, it is no longer constantly refreshing its strength.
Bug Fix Finished 3
Stormsinger Card Icon.pngAffinity Orb Nature.png Stormsinger (Nature)
  • Added green affinity coloring to the active ability icon "Gifted Gravity Surge" on the card.
QoL Change Finished 1
Strikers Card Icon.png Strikers Bug Fix Finished 3
Swiftclaw Card Icon.png Swiftclaw
  • Decreased the card's energy cost from 80 to 70 power.
Balancing Change In-Progress 4
Swiftclaw Card Icon.png Swiftclaw
  • Decreased the average damage dealt over 20 seconds from 660 to 600.
Balancing Change In-Progress 5
Sylvan Gate Card Icon.pngAffinity Orb Fire.png Sylvan Gate (Fire)
  • Passive ability Infused Linked Fire is now properly affecting both affinities of Treespirit Card Icon.png Treespirit and is also displayed in the Treespirit's status bar.
Bug Fix Finished 3
The Incredible Mo Card Icon.png The Incredible Mo
  • Activatable global aura The Incredible Mo The Benevolent Mo Ability Icon.png The Benevolent Mo:
    • Now also grants affected allies immunity to the ability type "DisableMeleeAttack".
Balancing Change Finished 3
Thugs Card Icon.png Thugs
  • Passive ability Looter:
    • Has been entirely removed.
Balancing Change In-Progress 1
Thugs Card Icon.png Thugs Bug Fix Finished 3
Thugs Card Icon.png Thugs
  • Increased the average damage dealt over 20 seconds from 660 to 720.
Balancing Change In-Progress 5
Treefiend Card Icon.pngAffinity Orb Shadow.png Treefiend (Shadow)
  • Passive ability Tainted Acid Bath
    • Corrected name as it was mistakenly named Linked Fire on upgrade 3.
    • This change was pushed to the live server already on Pre-Release Patch #400002.
Bug Fix Finished 1
Treespirit Card Icon.pngAffinity Orb Nature.png Treespirit (Nature)
  • Autocast ability Gifted Thorns:
    • Decreased damage dealt from 120 (180 in total) to 100 (150 in total).
    • Updated the description to correctly state, that the poison lasts 4 seconds, not 5.
Balancing Change In-Progress 5
Treespirit Card Icon.pngAffinity Orb Shadow.png Treespirit (Shadow)
  • Autocast ability Tainted Thorns:
    • To allow testing of a different variation of the nature affinity, the old shield circumventing effect has been temporarily removed. Now applies the same poison like the nature affinity.
    • Increased the base rate of fire from 10 seconds to every 5 seconds (can still be reduced further by the passive ability Linked Fire).
    • Decreased damage dealt from 120 (180 in total) to 50 (75 in total).
Balancing Change In-Progress 5
Tunnel Card Icon.png Tunnel
  • Decreased the card's energy cost from 40 to 30 power.
Balancing Change In-Progress 2
Tunnel Card Icon.png Tunnel
  • Decreased the card's energy cost further from 40 on live servers (30 previous iteration) to 20 power.
Balancing Change In-Progress 4
Tunnel Card Icon.png Tunnel
  • Adjusted the card's energy cost across upgrades from 40 on live servers to 25 / 25 / 20 / 20 power.
  • Decreased building's health points from 690 / 730 / 800 / 880 to 200 / 240 / 240 / 300.
Balancing Change In-Progress 5
Twilight Creeper Card Icon.pngAffinity Orb Fire.png Twilight Creeper (Fire) /
Twilight Creeper Card Icon.pngAffinity Orb Shadow.png Twilight Creeper (Shadow)
  • Renamed autocast ability Creeper Spit to Infused/Tainted Spit to match affinity. Additionally corrected its formatting in the tooltip.
QoL Change Finished 1
Twilight Creeper Card Icon.pngAffinity Orb Fire.png Twilight Creeper (Fire)
  • Autocast ability Tainted Spit:
    • Has been renamed to "Infused Spit" to match the affinity naming convention now also on upgrade 3.
Bug Fix Finished 3
Twilight Hag Card Icon.pngAffinity Orb Fire.png Twilight Hag (Fire) /
Twilight Hag Card Icon.pngAffinity Orb Nature.png Twilight Hag (Nature)
  • Increased unit's health points from 585 / 625 / 700 / 785 to 650 / 690 / 765 / 850.
  • Active ability Twilight Hag Infused Femme Fatale Ability Icon.png Infused / Gifted Femme Fatale:
    • Reduced activation cost from 100 to 50 energy.
Balancing Change Finished 1
Twilight Hag Card Icon.pngAffinity Orb Fire.png Twilight Hag (Fire) /
Twilight Hag Card Icon.pngAffinity Orb Nature.png Twilight Hag (Nature)
Balancing Change Finished 2
Unity Card Icon.pngAffinity Orb Nature.png Unity (Nature) /
Unity Card Icon.pngAffinity Orb Frost.png Unity (Frost):
  • Gifted / Blessed Sharing:
    • Affects now up to 8 targets from 5 targets.
Balancing Change In-Progress 5
Viridya Card Icon.png Viridya
  • Adjusted description of Viridya Card Icon.png Call Treespirit in the card's tooltip to be more clear on different upgrades.
QoL Change In-Progress 3
Werebeasts Card Icon.png Werebeasts
  • Decreased the card's energy cost from 75 to 65 power.
  • Reduced health points by 30 from 600 to 570.
Balancing Change In-Progress 4
Winter Witch Card Icon.png Winter Witch
  • Changed orb requirements from 3 Frost + 1 Neutral to 2 Frost + 2 Neutral.
  • Increased her total health points from 1350 to 1700.
  • Active ability Winter Witch Gift of Winter Ability Icon.png Gift of Winter:
    • Reduced activation cost from 100 to 65 energy.
    • Increased the shield strength from 1250 / 1350 / 1500 / 1500 to 2000 / 2000 / 2000 / 2000.
    • Winter Witch can now cast the shield at a location 30 meters around her, the shield application area lasts for a maximum of 60 seconds or until 15 shields have been applied, during that time the Winter Witch can now move around freely.
Balancing Change Finished 1
Winter Witch Card Icon.png Winter Witch
  • Active ability Winter Witch Gift of Winter Ability Icon.png Gift of Winter:
    • Tooltip cleaned up to mention that a targeted area is affected.
    • Cooldown increased to 30 seconds.
    • Shield duration changed from 60 to 30 seconds.
    • Shields' strength set from previous iteration's 2000 on all upgrades to 1350 / 1500 / 1800 / 1800.
Balancing Change Finished 2

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