Subject
|
Description
|
Type
|
Testing State
|
Iteration
|
Adjustment of Card Classification: |
- Corrected the class of the following cards from Arcane to Spell:
- Corrected the class of the following cards from Arcane to Enchantment:
|
System Change |
 |
5
|
Adjustment of Legendary Play-Out restriction: |
- Removed the restriction that legendary cards can only be on the playing field once at a time. They can now be played simultaneously once per team, allowing them to be used at least once by both teams in PvP at the same time.
|
System Change |
 |
3
|
Alignment of Ability Ordering |
- Streamlined inconsistent ordering (and default shortcuts) of abilities for different affinities and non-promo/promo versions of the following cards:
|
System Change |
 |
3
|
Removal of automatic Goto-Command |
- Removed the after spawning automatically issued Goto-Command for all cards (including the following most relevant):
|
System Change |
 |
3
|
Removal of Mode Change Cancel |
|
System Change |
 |
3
|
Altar of Chaos |
- Active ability
Mass Destruction:
- Ability icon is now displaying a proper tooltip if hovered over and not simply the words "Place Bomb".
- This change was pushed to the live server already on Pre-Release Patch #400002.
|
QoL Change |
 |
1
|
 Amazon (Frost) /
 Amazon (Nature) |
- Decreased the card's energy cost from 80 to 75 power.
- Card's attack has been increased by a flat 40 damage from 575 / 630 / 660 / 730 to 615 / 670 / 700 / 770.
|
Balancing Change |
 |
4
|
Area Ice Shield |
- Ice Shield:
- Tooltip has been updated to mention the 15m radius of the effect.
- This change was pushed to the live server already on Pre-Release Patch #400002.
|
QoL Change |
 |
1
|
 Artillery (Shadow) |
- Autocast ability Boom Bomb:
- Cannon was visually not rotating properly to fire at targets.
|
Bug Fix |
 |
3
|
Aura of Corruption |
- Mischievous Aura:
- Added a status bar icon on units currently within the active area of effect.
|
QoL Change |
 |
3
|
 Bandit Stalker (Nature) /
 Bandit Stalker (Shadow) |
- Decreased the card's energy cost from 70 energy to 60 energy.
- Increased the average damage dealt over 20 seconds from 750 to 900.
|
Balancing Change |
 |
1
|
 Bandit Stalker (Nature) |
- Decreased unit's health points by a flat 50 across upgrades from 660 / 680 / 730 / 790 on live servers to 610 / 630 / 680 / 740.
|
Balancing Change |
 |
2
|
 Bandit Stalker (Shadow) |
- Decreased unit's health points by a flat 50 across upgrades from 660 / 680 / 730 / 790 on live servers to 610 / 630 / 680 / 740.
- Added new passive ability "Piercing Bite": Attacked units may only move at walk speed for 5 / 7 / 10 / 15 seconds.
- This new ability replaces the old passive ability "Tainted Piercing".
|
Balancing Change |
 |
2
|
 Bandit Stalker (Fire) |
- Added a third affinity of
Bandit Stalker for easier testing and comparison:
- The affinity has the same modified statistics and non-affinity dependent passive abilities as the already existing affinities.
- Has an affinity dependent active ability named Infused Purge:
Activate to rid Bandit Stalker of all major debuffs but its own life points are immediately reduced by 200. It will be immune against all major debuffs for 15 seconds afterward. Cannot be used once life points have been reduced below 200. Reusable every 30 seconds.
|
Balancing Change |
 |
4
|
 Bandit Stalker (Fire) /  Bandit Stalker (Nature) /  Bandit Stalker (Shadow) |
- Decreased unit's health points further from 660 / 680 / 730 / 790 on live servers to 590 / 610 / 660 / 720.
|
Balancing Change |
 |
5
|
 Batariel (Shadow) |
- Passive ability Tainted Purgatory:
- Batariel now properly applies the debuffs and cycles through his rage stages.
- Basic Description: There are 3 stages of rage, Batariel enters them one after the other after having dealt 1250 / 2500 / 5400 damage.
- During the first stage he applies a damaging aura around him, dealing 100 damage per second.
- During the second stage he additionally applies a debuff to surrounding enemy entities, increasing their damage taken by 35 %. Thus his damaging aura will deal 135 damage.
- During the third stage he increases the applied debuff of damage taken to surrounding enemy entities to 75%. Thus his damaging aura will deal 175 damage.
|
Bug Fix |
 |
3
|
Battleship |
- Changed orb requirements from 2 Frost + 2 Neutral to 4 Frost.
- Decreased energy cost 300 to 260.
- Active ability
Barrage:
- Decreased activation cost from 100 to 20 energy.
- Added new passive ability Full Speed ahead!":
- When under the effect of an Ice Shield the unit gains fast movement speed (8).
|
Balancing Change |
 |
2
|
 Blaster Cannon (Fire) /
 Blaster Cannon (Shadow) |
- Autocast ability Baneful Bolts:
- Lethal damage dealt to a unit does no longer reduce the splash damage on the same attack to 0.
|
Bug Fix |
 |
3
|
 Bloodhorn (Fire) /
 Bloodhorn (Shadow) |
- The passive ability Swift is now properly shown on the card and explained in its tooltip.
|
QoL Change |
 |
1
|
Boom Brothers |
- Active ability
BOOM:
- Increased damage from 850 / 900 / 1000 / 1100 (2100 / 2200 / 2400 / 2640 in total) to 2150 / 2200 / 2300 / 2400 (2660 / 2760 / 2960 / 3200 in total).
|
Balancing Change |
 |
1
|
Colossus |
- The passive ability Swift is now properly shown on the card and explained in its tooltip.
|
QoL Change |
 |
1
|
Construction Hut |
- Passive ability
Maintenance:
- Background Information: The tooltip of upgrade 3 incorrectly stated a speed up in construction time of 55%, despite actually being 45% and thus weaker than the 50% on the other upgrades. It was decided no buff is necessary, and instead, only the usual progression of power is restored by swapping the U0/U1/U2 speed-up values with the upgrade 3 reality.
- Updated tooltips to match actual construction time speed up and changed it from actual 50% / 50% / 50% / 45% to 45% / 45% / 45% / 50%.
|
Bug Fix |
 |
3
|
 Corsair (Nature) /
 Corsair (Shadow) |
- Removed the autocast ability Flank attack from card display to make room for the passives Inspirational Call and Life Stealer (now displays 4 out of its 5 abilities, all 5 are only visible in the card's tooltip).
|
QoL Change |
 |
1
|
 Corsair (Nature) |
- By
Gifted Assistance summoned Banditos now properly show the description of "Gifted Alliance" in their status bar icon tooltip.
|
Bug Fix |
 |
1
|
 Crystal Fiend (Frost) /
 Crystal Fiend (Nature) |
- Added missing affinity coloring and prefix "Blessed/Gifted" for the autocast abilities Use it well and Regeneration.
|
QoL Change |
 |
1
|
 Crystal Fiend (Nature) |
- Removed 1 star on upgrade 2 in the status bar icon tooltip of units affected by
Gifted Use it well to correctly reflect the upgrade of the card.
|
Bug Fix |
 |
3
|
Curse Well |
- Increased the card's energy cost from 160 / 160 / 160 / 150 to 210 / 210 / 210 / 200.
|
Balancing Change |
 |
1
|
 Deathglider (Frost) /
 Deathglider (Nature) |
- Autocast ability Blessed/Gifted Shriek:
- Knockback pattern changed to that of the
Frost Mage (Small units no longer spread too much and end up taking no damage).
|
Bug Fix |
 |
2
|
Decomposer |
- Active ability
Shred Them!:
- Background Information: The tooltip of upgrade 3 incorrectly stated a power conversion rate of 60% into the power pool and 40% into the void power, despite the actual rate being 50%/50%. It was decided no buff is necessary, and instead, only the usual progression of power is restored by weakening upgrade 0 and then adjusting all tooltips to reality.
- Updated tooltips to match actual conversion rate to power pool and changed it from actual 30% / 40% / 50% / 50% to 20% / 30% / 40% / 50%.
|
Bug Fix |
 |
3
|
 Deepfang (Fire) /
 Deepfang (Nature) |
- Fixed spelling errors on Russian card descriptions.
|
Bug Fix |
 |
1
|
Defense Tower |
- Autocast ability Frost Bolt:
- Increased damage from 50 / 55 / 60 / 68 (75 / 80 / 90 / 102 in total) to 60 / 65 / 70 / 78 per hit (90 / 95 / 105 / 117 in total).
- Respectively adjusted the card attack value from 640 / 670 / 740 / 850 to 750 / 800 / 875 / 975.
|
Balancing Change |
 |
2
|
 Disenchant (Nature) /
 Disenchant (Shadow) |
- Godspell ability Remove Magic:
- Added missing affinity prefix "Gifted/Tainted".
- This change was pushed to the live server already on Pre-Release Patch #400002.
|
QoL Change |
 |
1
|
 Dryad (Nature) |
- Passive aura
Gifted Genus Loci:
- Now also grants affected allies immunity to the ability type "DisableMeleeAttack".
|
Balancing Change |
 |
3
|
 Dryad (Frost) /  Dryad (Nature) |
- Adjusted displayed attack values from 445 / 500 / 500 / 550 to 495 / 550 / 550 / 660. The previous displayed damage did not include the splash damage.
|
Bug Fix |
 |
5
|
 Earthkeeper (Fire) /
 Earthkeeper (Frost) |
- Fixed spelling errors on Russian card descriptions.
|
Bug Fix |
 |
1
|
 Eliminator (Fire) /
 Eliminator (Frost) |
|
Balancing Change |
 |
3
|
Emberstrike |
- Active ability
Fire Lance:
- Increased damage from 850 / 900 / 1000 / 1100 (1300 / 1360 / 1500 / 1650 in total) to 1050 / 1100 / 1200 / 1300 (2900 / 2960 / 3100 / 3250 in total).
- Passive ability Firey Birth:
- Increased damage on all upgrades from 500 (750 in total) to 900 (2700 in total).
|
Balancing Change |
 |
1
|
Emberstrike |
- Active ability
Fire Lance:
- Decreased cooldown from 30 to 20 seconds.
- Decreased activation cost from 50 to 20 energy.
- Passive ability Firey Birth:
- Unit is now always being spawned undazed.
- Minimum distance to be spawned near enemy buildings reduced from 10m to 0m (still 10m for walls).
|
Balancing Change |
 |
2
|
Fire Sphere |
- Changed orb requirements from 3 Fire + 1 Neutral to 2 Fire + 2 Neutral.
- Massive Explosion:
- Changed damage from 2240 / 2360 / 2600 / 2900 (6730 / 7100 / 7800 / 8600 in total) to 5340 / 5460 / 5700 / 6000 (6130 / 6500 / 7200 / 8000 in total).
|
Balancing Change |
 |
1
|
Fire Sphere |
- Increased total card charges from 4 / 6 / 7 / 8 to 8 / 11 / 14 / 16.
- Massive Explosion:
- Reduced cooldown from 20 seconds to 10 seconds.
|
Balancing Change |
 |
2
|
Fire Sphere |
- Reverted Iteration 1 changes to orb requirements, now back to 3 Fire + 1 Neutral.
- Decreased the card's energy cost from 150 energy to 120 energy.
|
Balancing Change |
 |
3
|
Fire Worm |
- Passive ability Percussive Birth:
- Unit is now always being spawned undazed.
- Minimum distance to be spawned near enemy buildings reduced from 10m to 0m (still 10m for walls).
|
Balancing Change |
 |
4
|
 Forest's Vim (Nature) |
- Fixed logic errors in the English card tooltip.
|
Bug Fix |
 |
1
|
 Frost Bite (Shadow) |
- Tainted Slowdown:
- Debuff no longer lasts infinitely.
|
Bug Fix |
 |
3
|
 Gladiatrix (Nature) |
|
QoL Change |
 |
1
|
 Global Warming (Fire) /
 Global Warming (Frost) |
- Godspell ability Melting away:
- Added missing affinity prefix "Infused/Blessed".
- This change was pushed to the live server already on Pre-Release Patch #400002.
|
QoL Change |
 |
1
|
Glyph of Frost |
- Decreased the card's energy cost from 50 to 45 power.
- Mark of Frost:
- Increased number of potential affectable targets from 7 / 7 / 7 / 7 to 7 / 7 / 7 / 9.
|
Balancing Change |
 |
5
|
 Gravity Surge (Frost) /
 Gravity Surge (Shadow) |
- Godspell ability Blessed/Tainted Pull Down:
- Fixed the description in the affected unit's status bar icon tooltip.
- This change was pushed to the live server already on Pre-Release Patch #400002.
|
QoL Change |
 |
1
|
 Grim Bahir (Fire) |
- Health points gained on upgrade 1 have been increased by 10 and health points gained on upgrade 2 have been decreased by 10, so that it matches the other affinity.
- New health points overview per upgrade for both affinities: 2710 / 2860 / 3140 / 3450
|
Bug Fix |
 |
3
|
 Grim Bahir (Fire) /
 Grim Bahir (Nature) |
- Autocast Infectious Spit:
- Added an icon with a timer to the Nether Crawlers' status bar indicating their remaining time until they die.
|
QoL Change |
 |
3
|
Grimvine |
- Active ability
Strangling Vines:
- Reduced activation cost from 100 to 25 energy.
- The (hidden) cap on how many units can be affected has been removed.
|
Balancing Change |
 |
2
|
Grove Spirit |
- Adjusted illogical tooltip description.
|
QoL Change |
 |
1
|
 Gunner (Fire) |
- Added missing affinity prefix "Infused" to the passive ability Siege and accordingly renamed the autocast ability Outlaw Burst to Infused Burst.
|
QoL Change |
 |
1
|
Healing Gardens |
- Fixed spelling errors on Russian card description.
|
Bug Fix |
 |
1
|
Imperials |
|
Balancing Change |
 |
3
|
Inferno |
- Increased total card charges from 1 / 2 / 3 / 4 to 4 / 6 / 7 / 8.
|
Balancing Change |
 |
3
|
 Ironclad (Fire) |
- Active ability
Infused Winterfall:
- The status bar icon tooltip on the casting Ironclad displayed a wrong percentage and has been corrected for all upgrades.
|
Bug Fix |
 |
3
|
Juice Tank |
- Passive ability The Juice Must Flow:
- Tooltip has been reworked to more accurately inform players about its effect.
- This change was pushed to the live server already on Pre-Release Patch #400002.
|
QoL Change |
 |
1
|
Lord Cyrian (Promo) |
- Active ability
Enrage:
- The icon of effect is now properly shown in the card's status bar.
- This change was pushed to the live server already on Pre-Release Patch #400002.
|
Bug Fix |
 |
1
|
 Lost Horror (Fire) |
- Active ability
Revenant's Doom:
- Now properly spawns the fire affinity as revenant and no longer the nature affinity variant.
|
Bug Fix |
 |
3
|
Magma Fiend |
- The passive ability Slow is now properly shown on the card and explained in its tooltip.
|
QoL Change |
 |
3
|
Mindweaver |
|
Balancing Change |
 |
3
|
Mortar Tower |
- Active ability
Mortar Attack:
- Added an initial cooldown of 20 seconds until the ability can be used for the first time after the construction of the tower has finished.
|
Balancing Change |
 |
1
|
 Mountain Rowdy (Frost) |
|
Bug Fix |
 |
1
|
 Mountain Rowdy (Frost) /
 Mountain Rowdy (Shadow) |
- Decreased the card's energy cost from 60 to 55 energy.
|
Balancing Change |
 |
3
|
 Mutating Maniac (Fire) /
 Mutating Maniac (Nature) |
- Decreased the card's energy cost from 140 to 120.
- Active ability Toxic Cloud:
- Reduced activation cost from 100 / 100 / 90 / 90 to 40 / 40 / 30 / 30 energy.
|
Balancing Change |
 |
1
|
 Mutating Maniac (Fire) /
 Mutating Maniac (Nature) |
- Transformation:
- Now properly costs energy and the transformed unit properly binds power.
|
Bug Fix |
 |
1
|
 Mutating Maniac (Fire) /
 Mutating Maniac (Nature) |
- Active ability Toxic Cloud:
- Increased activation cost from 40 / 40 / 30 / 30 to 60 / 60 / 50 / 50 energy.
|
Balancing Change |
 |
2
|
 Nether Warp (Nature) /
 Nether Warp (Frost) |
- Blessed / Gifted Teleport:
- Healing and teleport immunity is now applied correctly (for 10 seconds).
|
Bug Fix |
 |
3
|
 Nightshade Plant (Nature) /
 Nightshade Plant (Shadow) |
- Now properly counts as Forestkin creature for interactions with both affinities of
Amazon.
|
Bug Fix |
 |
3
|
 Nightshade Plant (Nature) /
 Nightshade Plant (Shadow) |
- Increased card's health points and attack to be the inverse of
Grimvine's statistics across upgrades:
- Attack increased from 4920 / 5200 / 5700 / 6250 to 5000 / 5270 / 5800 / 6380.
- Health points increased from 5300 on all upgrades to 5800 on all upgrades.
|
Balancing Change |
 |
5
|
 Nomad (Fire) /
 Nomad (Nature) |
- Active ability
Sky Scare:
- Reduced activation cost from -- / 100 / 100 / 90 to -- / 70 / 70 / 60.
|
Balancing Change |
 |
2
|
 Northern Keep (Frost) |
- Adjusted damage displayed on card's tooltip.
|
Bug Fix |
 |
1
|
 Northern Keep (Fire) /
 Northern Keep (Frost) |
- Autocast ability Glacial Shot:
- Splash damage on upgrade 3 reduced to 108 from 180.
|
Bug Fix |
 |
2
|
Noxious Cloud |
- Decreased the card's energy cost from 290 / 275 / 250 / 250 to 240 / 225 / 200 / 200 power.
|
Balancing Change |
 |
2
|
Noxious Cloud |
- Intoxication:
- Damage is no longer significantly reduced if 10 targets are simultaneously affected. This leads to an increase in upgrade 3 potential damage from max. 24570 to max. 37570 equally distributed across 10 targets.
|
Bug Fix |
 |
3
|
Noxious Cloud |
- Reverted reduction in power cost from iteration 2 (cost back to 290 / 275 / 250 / 250), in light of the impactful bugfix of iteration 3.
|
Balancing Change |
 |
4
|
 Oracle Mask (Fire) |
- Active ability
Infused Mysticism:
- Fixed the description to display on the upgrade 1 upgrade card, the gained 3 seconds of duration.
- This change was pushed to the live server already on Pre-Release Patch #400002.
|
Bug Fix |
 |
1
|
Parasite Swarm |
- Autocast ability Mind Blast:
- Increased attack damage from 16 (24 in total) to 18 (26 in total).
- Thus changed displayed attack value from already incorrect 780 (should have been 800) to 880.
|
Balancing Change |
 |
3
|
Phase Tower |
- Autocast ability Shadow Bolts:
- Decreased damage from 110 (160 in total) to 95 (140 in total).
|
Balancing Change |
 |
1
|
Plague |
- Mass Epidemic:
- Changed the number of targets the parasites may pass over to from 4 / 5 / 6 / 7 to 7 on all upgrades.
- Added effect: All parasite-infected units receive a temporary debuff for as long as the parasites infect them, which increases their damage taken by 100% / 130% / 160% / 200%.
|
Balancing Change |
 |
2
|
Plague |
- Changed energy cost to 200 / 185 / 170 / 150 (from 150 on all upgrades).
- Mass Epidemic:
- Decreased incoming damage modifier debuff on affected units from iteration 3's 200% to 50% more damage.
- All Shadow units are now immune to the incoming damage modifier debuff, but still take the base damage.
- Parasites now change targets after 2 seconds instead of 4 seconds.
- The duration of the debuff and damage over time has beenn increased to 10 seconds instead of 4 seconds.
- The parasite's damage does no longer stack.
|
Balancing Change |
 |
4
|
Primeval Watcher |
- Autocast ability "Gaze of the Watcher":
- Increased damage to the first target from 500 to 600.
- The damage reduction formula on subsequent targets is left unchanged (from 500 / 240 / 160 / 106 / 71 to 600 / 288 / 192 / 127 / 84.
|
Balancing Change |
 |
1
|
 Promise of Life (Frost) /
 Promise of Life (Nature) |
- Blessed/ Gifted Revive:
- Does no longer check if certain card play conditions are met, hence units always get revived now.
|
QoL Change |
 |
3
|
Ravenheart /
Ravenheart (Promo) |
- Added new active ability Ravenfleet:
- Cost: 250 energy
- Cooldown: 3:00 minutes
- Description: Summons 2 Ravenships (Airborne, 2700 L-damage; 3000 health points), which do not bind power and can exceed the unit limit. There can only be 3 Ravenships at a time, behaving just as
 Viridya's Call Treespirit. Although the Ravenship cap is still shared between normal and promo Ravenheart.
|
Balancing Change |
 |
3
|
 Razorshard (Fire) /
 Razorshard (Nature) |
|
Bug Fix |
 |
1
|
Rogan Kayle /
Rogan Kayle (Promo) |
- Card's attack has been increased by a flat 85 damage from 790 / 830 / 900 / 990 to 875 / 915 / 985 / 1075.
- Upgrade 3 values were also applied to the promo version of the card.
|
Balancing Change |
 |
3
|
 Second Chance (Nature) /
 Second Chance (Shadow) |
- Gifted/ Tainted Global Revive:
- Does no longer check if certain card play conditions are met, hence units always get revived now.
|
QoL Change |
 |
3
|
Shadow Insect |
- Passive ability Steadfast:
|
QoL Change |
 |
1
|
Shadow Worm |
|
Bug Fix |
 |
1
|
Shadow Worm |
- Increased unit's health points by 500 from 3000 to 3500 on all upgrades.
- Toggle ability
Mass Disintegration:
- The first target does no longer incur the disintegration self-damage.
- Disintegration self-damage per target has been lowered by a flat 10 from 70 / 60 / 50 / 45 to 60 / 50 / 40 / 35.
|
Balancing Change |
 |
5
|
Shield Building |
- Ice Shield:
- The tooltip of the icon in the status bar now correctly displays the respective shield value based on the upgrade.
- This change was pushed to the live server already on Pre-Release Patch #400002.
|
Bug Fix |
 |
1
|
Shrine of Martyrs |
- Increased orb requirements from 2 Frost + 1 Neutral to 2 Frost + 2 Neutral
- Active ability
Shield of the Martyr:
- Increased Shield Strenght from 700% of Void Power to 1500%.
- Increased damage absorption from 50% to 70%.
|
Balancing Change |
 |
1
|
Shrine of Martyrs |
- Reverted previous changes to orb requirements, back to 2 Frost + 1 Neutral.
- Active ability
Shield of the Martyr reworked to active ability Blessing of the Martyr:
- Whenever an enemy is frozen 6% / 6% / 8% / 10% of the current void power will be added to the actual power pool. Lasts for 20 / 30 / 30 / 30 seconds. Has a 60 seconds cooldown after the building was built. Reusable every 60 seconds.
|
Balancing Change |
 |
2
|
Shrine of Martyrs |
- Active ability
Blessing of the Martyr:
- Returned Void percentage per frozen enemy decreased from 6% / 6% / 8% / 10% to 4% / 4% / 6% / 8%.
|
Balancing Change |
 |
3
|
Shrine of Memory |
- Active ability
Echoes of the Past:
- Now allow different team members to activate the ability of their own shrine while another team member's shrine is still active. The effect remains limited to the owner of the shrine.
|
Balancing Change |
 |
3
|
 Skycatcher (Frost) /
 Skycatcher (Nature) |
- The passive ability Siege is now properly shown on the card and explained in its tooltip.
|
QoL Change |
 |
1
|
 Skycatcher (Frost) |
- Fixed spelling errors on Russian card descriptions.
|
Bug Fix |
 |
2
|
 Soul Splicer (Fire) |
- Passive ability Infused Necromancy:
- Increased the granted damage buff to units from 25% to 50%.
|
Balancing Change |
 |
2
|
 Soul Splicer (Fire) |
- Passive aura
Infused Necromancy:
- The status bar icon on units still affected by
Infused Necromancy, no longer gets invisible, if the status bar is updated after the granting Soul Slicer has already been destroyed.
- Units already in the vicinity before the Soul Splicer had gathered souls, no longer need to leave the radius to get the
Infused Necromancy buff applied.
|
Bug Fix |
 |
3
|
 Soulhunter (Frost) /
 Soulhunter (Shadow) |
- Passive ability Blessed Birth / Tainted Birth:
- Minimum distance to be spawned near enemy buildings reduced from 10m to 0m (still 10m for walls).
|
Balancing Change |
 |
4
|
Spearmen |
- Toggle ability
Weapon Change:
- Reduced the toggle cost from 10 to 0 energy.
|
Balancing Change |
 |
3
|
Spikeroot |
- Decreased the card's energy cost from 120 to 110 energy.
|
Balancing Change |
 |
3
|
 Spirit Hunters (Nature) /
 Spirit Hunters (Shadow) |
- Fixed spelling errors on Russian card descriptions.
|
Bug Fix |
 |
2
|
 Stone Warrior (Frost) /
 Stone Warrior (Nature) |
|
QoL Change |
 |
1
|
Stonekin Earthkeeper |
- Disclaimer: This is about the NPC unit and not the playable card
 Earthkeeper (Fire) /  Earthkeeper (Frost).
- During the application duration of his Ice Shield, it is no longer constantly refreshing its strength.
|
Bug Fix |
 |
3
|
 Stormsinger (Nature) |
- Added green affinity coloring to the active ability icon "Gifted Gravity Surge" on the card.
|
QoL Change |
 |
1
|
Strikers |
- Fixed a crash which happened when they killed themselves due to damage reflection like
Life Weaving.
|
Bug Fix |
 |
3
|
Swiftclaw |
- Decreased the card's energy cost from 80 to 70 power.
|
Balancing Change |
 |
4
|
Swiftclaw |
- Decreased the average damage dealt over 20 seconds from 660 to 600.
|
Balancing Change |
 |
5
|
 Sylvan Gate (Fire) |
- Passive ability Infused Linked Fire is now properly affecting both affinities of
Treespirit and is also displayed in the Treespirit's status bar.
|
Bug Fix |
 |
3
|
The Incredible Mo |
- Activatable global aura
The Benevolent Mo:
- Now also grants affected allies immunity to the ability type "DisableMeleeAttack".
|
Balancing Change |
 |
3
|
Thugs |
- Passive ability Looter:
- Has been entirely removed.
|
Balancing Change |
 |
1
|
Thugs |
- Fixed a crash which happened when they killed themselves due to damage reflection like
Life Weaving.
|
Bug Fix |
 |
3
|
Thugs |
- Increased the average damage dealt over 20 seconds from 660 to 720.
|
Balancing Change |
 |
5
|
 Treefiend (Shadow) |
- Passive ability Tainted Acid Bath
- Corrected name as it was mistakenly named Linked Fire on upgrade 3.
- This change was pushed to the live server already on Pre-Release Patch #400002.
|
Bug Fix |
 |
1
|
 Treespirit (Nature) |
- Autocast ability Gifted Thorns:
- Decreased damage dealt from 120 (180 in total) to 100 (150 in total).
- Updated the description to correctly state, that the poison lasts 4 seconds, not 5.
|
Balancing Change |
 |
5
|
 Treespirit (Shadow) |
- Autocast ability Tainted Thorns:
- To allow testing of a different variation of the nature affinity, the old shield circumventing effect has been temporarily removed. Now applies the same poison like the nature affinity.
- Increased the base rate of fire from 10 seconds to every 5 seconds (can still be reduced further by the passive ability Linked Fire).
- Decreased damage dealt from 120 (180 in total) to 50 (75 in total).
|
Balancing Change |
 |
5
|
Tunnel |
- Decreased the card's energy cost from 40 to 30 power.
|
Balancing Change |
 |
2
|
Tunnel |
- Decreased the card's energy cost further from 40 on live servers (30 previous iteration) to 20 power.
|
Balancing Change |
 |
4
|
Tunnel |
- Adjusted the card's energy cost across upgrades from 40 on live servers to 25 / 25 / 20 / 20 power.
- Decreased building's health points from 690 / 730 / 800 / 880 to 200 / 240 / 240 / 300.
|
Balancing Change |
 |
5
|
 Twilight Creeper (Fire) /
 Twilight Creeper (Shadow) |
- Renamed autocast ability Creeper Spit to Infused/Tainted Spit to match affinity. Additionally corrected its formatting in the tooltip.
|
QoL Change |
 |
1
|
 Twilight Creeper (Fire) |
- Autocast ability Tainted Spit:
- Has been renamed to "Infused Spit" to match the affinity naming convention now also on upgrade 3.
|
Bug Fix |
 |
3
|
 Twilight Hag (Fire) /
 Twilight Hag (Nature) |
- Increased unit's health points from 585 / 625 / 700 / 785 to 650 / 690 / 765 / 850.
- Active ability
Infused / Gifted Femme Fatale:
- Reduced activation cost from 100 to 50 energy.
|
Balancing Change |
 |
1
|
 Twilight Hag (Fire) /
 Twilight Hag (Nature) |
|
Balancing Change |
 |
2
|
 Unity (Nature) /  Unity (Frost): |
- Gifted / Blessed Sharing:
- Affects now up to 8 targets from 5 targets.
|
Balancing Change |
 |
5
|
Viridya |
- Adjusted description of
Call Treespirit in the card's tooltip to be more clear on different upgrades.
|
QoL Change |
 |
3
|
Werebeasts |
- Decreased the card's energy cost from 75 to 65 power.
- Reduced health points by 30 from 600 to 570.
|
Balancing Change |
 |
4
|
Winter Witch |
- Changed orb requirements from 3 Frost + 1 Neutral to 2 Frost + 2 Neutral.
- Increased her total health points from 1350 to 1700.
- Active ability
Gift of Winter:
- Reduced activation cost from 100 to 65 energy.
- Increased the shield strength from 1250 / 1350 / 1500 / 1500 to 2000 / 2000 / 2000 / 2000.
- Winter Witch can now cast the shield at a location 30 meters around her, the shield application area lasts for a maximum of 60 seconds or until 15 shields have been applied, during that time the Winter Witch can now move around freely.
|
Balancing Change |
 |
1
|
Winter Witch |
- Active ability
Gift of Winter:
- Tooltip cleaned up to mention that a targeted area is affected.
- Cooldown increased to 30 seconds.
- Shield duration changed from 60 to 30 seconds.
- Shields' strength set from previous iteration's 2000 on all upgrades to 1350 / 1500 / 1800 / 1800.
|
Balancing Change |
 |
2
|