Skylords Reborn
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Skylords Reborn

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Balancing is a game design concept, to change gameplay elements and features to make the game's components similarly desirable and effective.

In Skylords Reborn, balancing mainly focuses on tuning the playable cards. When balancing, influences on the different game modes (PvE and PvP) have to be kept in mind.

Current Iteration

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Certain over- and underperforming cards have been proposed for balancing via the Forum Balancing Section and/or the Balancing Discord and will be tested over multiple iterations on the test server (initially English only).

Shown below are all changes of the currently available iteration compared to the live servers. Keep in mind they can change any time and are not official live server patch notes. If not specified, these card changes apply to all upgrade versions of the cards, if background information or context was provided, it is displayed as a quote.

The last balancing update of the test server happend on 16 July 2021 and the current iteration 15 now includes the following changes including mid-iteration hotfixes:

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Does not contain all changes of the latest iteration 15 + 16 yet (missing deescriptive of 15 and all of 16). The remaining ones can be accessed here.

Systematic Changes

These are changes that affect a bigger number of cards in a similar fashion:

  • Adjustments of Card Charges for PvP:
    The following cards had their charges increased on all upgrades:
  • Adjustments of classes:
    The following cards had their (in-)visible classes adjusted, not all of these classes have an effect on gameplay though:
  • Adjustment of healing stacking:
    The following regneration effects are now stackable:
  • Adjustment of squad knockback interactions:
    The following attacks' damage radii were changed to no longer be applied at the center of squads but on the unit hit. Thus even if split up enough, targets will always receive at least some damage and no longer become invincible to these attacks:
  • Adjustment of legendary play-out restriction:
    The legendary rule was changed to now effect all legendary cards and not only some units. Fixed cases:
  • Card clarity / consistency changes:
    These cards received visual or descriptive adjustments to make their functionality easier to understand or to correct previous misstatements, but these changes have no influence on gameplay:


Card Balancing Changes

  • Active ability Altar of Chaos Card Icon.png Mass Destruction:
    • Removed the Bomb's restriction that prevented it from being placed closely to enemies. Still cannot be placed next to enemy walls.
    • The Nether Bomb now requires at least 1 shadow orb to be placed instead of 1 orb regardless of color.
  • Added the changes to a fire affinity for easier comparison:
    • Increased the card's energy cost from 80 to 110 power.
    • Decreased the building's life points by a flat 1200 from 1600 / 1700 / 1900 / 2190 to 440 / 540 / 740 / 990.
    • Active ability Altar of Nihil Nihilation Ability Icon.png Nihilation:
      • Increased initial cooldown from 60 / 60 / 60 / 0 to 60 seconds on all upgrades.
  • Changed the card's energy cost from 250 on all upgrades to 270 / 270 / 270 / 250.
  • Toggle abilities Amii Monument Shadow Orb Ability Icon.png Shadow Orb / Amii Monument Nature Orb Ability Icon.png Nature Orb / Amii Monument Frost Orb Ability Icon.png Frost Orb / Amii Monument Fire Orb Ability Icon.png Fire Orb:
    • Changed the energy cost from 160 / 160 / 160 / 140 to 140 power on all upgrades.
  • Infused: Friend or Foe?:
    • Confusion affects only hostile units now.
    • Increased the number of affected targets from 5 to 10.
  • Added the following additional changes to a nature affinity for easier comparison:
    • Increased the card's charges from 1 / 2 / 3 / 4 to 4 / 6 / 7 / 8.
    • Infused: Friend or Foe?:
      • Increased the duration of the effect from 15 to 20 seconds.
      • Affected units additionally gain a buff to deal 20% increased damage.
  • Decreased the card's energy cost from 130 to 120 power.
  • Increased the unit's life points from 770 / 810 / 890 / 980 to 830 / 870 / 950 / 1040.
  • Active ability Bandit Launcher Infused Firebug Ability Icon.png Infused / Tainted Firebug:
    • Added an animation to indicate the burst of flames.
    • Aligned destruction of the tower and damage being dealt, from after 2 and 3 seconds to both occurring after 2 seconds.
  • Passive ability Tainted Purgatory:
    • Changed the debuff on enemies from flat damage for each instance of damage they received to a percentage increase of all damage taken.
    • Basic Description of how it works now: There are 3 stages of rage, Batariel enters them one after the other after having dealt 1250 / 2500 / 5400 damage.
      • During the first stage he applies a damaging aura around him, dealing 100 damage per second.
      • During the second stage he additionally applies a debuff to surrounding enemy entities, increasing their damage taken by 35 %. Thus his damaging aura will deal 135 damage.
      • During the third stage he increases the applied debuff of damage taken to surrounding enemy entities to 75%. Thus his damaging aura will deal 175 damage.
  • Added the changes to a fire affinity for easier comparison:
    • Increased the card's energy cost from 120 to 160 power.
    • Increased the time until reusable from 20 to 30 seconds.
    • Mania:
      • Instead of a single target, it can now affect up to 5 units in the targeted area.
      • Affected units additionally gain a buff to deal 20% increased damage.
  • Added the following additional changes to a nature affinity for easier comparison:
    • Mania:
      • Decreased the threshold to trigger the healing by damage dealt from 1200 / 1100 / 1000 / 1000 to 600 / 500 / 400 / 400.
      • Decreased the duration of the healing once triggered on all upgrades from 10 to 4 seconds.
      • Increased the healing per second from 150 / 150 / 150 / 165 to 185 / 185 / 185 / 200.
  • Active ability Comet Catcher Card Icon.png Fiere Comet:
    • Removed the minimum range of 1m.
  • Passive ability Shatter Ice:
    • Now also affects frozen buildings.
  • Passive ability Inspirational Call:
    • The ability's availability was changed from upgrade I-III to be available on all upgrades.
      • The damage bonus progression was adjusted from N/A / 30 / 40 / 50% to 25 / 30 / 40 / 50%.
  • Passive ability Gifted Regeneration:
    • Reduced self-healing from 30 to 25 life points per second.
  • Active ability Decomposer Shred them! Ability Icon.png Shred them!:
    • Removed the minimum range of 1m.
  • Passive ability Stonekin Critter:
    • The summoned Stonekin Critterscan now properly be slowed down to walkspeed.
  • Added the changes to a shadow affinity for easier comparison:
    • Decreased the card's energy cost from 120 to 100 power.
    • Decreased the unit's attack value of total damage dealt over 20 seconds from 1560 / 1640 / 1800 / 2000 to 1400 / 1480 / 1640 / 1840.
    • Decreased the unit's life points points by a flat 50 from 1800 to 1750 on all upgrades.
  • Passive ability Blessed Genius Loci:
    • The aura's effect is now limited to own units and can no longer benefit allies.
  • Active ability Embalmer's Shrine Pick over the bones Ability Icon.png Pick over the bones:
    • Now the ability can also be activated regardless if an enemy team has the effect already active. The effect remains limited to be only running once per team.
  • Passive ability Pest Plants:
    • Changed inflicted damage from fixed damage to normal damage.
  • Freezing Shock:
    • Can now also freeze buildings for its duration.
  • Added the following changes only to a nature affinity for easier comparison:
    • Freezing Shock:
      • Changed damage from 750 / 790 / 870 / 870 (2250 / 2400 / 2600 / 2600 in total) to 580 / 620 / 700 / 700 (3150 / 3300 / 3500 / 3500 in total)
      • Increased freeze duration from 10 / 10 / 10 / 15 seconds to 15 / 15 / 15 / 20 seconds.
  • Active ability Frost Sorceress Ice Shield Ability Icon.png Ice Shield:
    • Decreased the time until reusable from 10 to 7 seconds.
  • Autocast ability Tainted Spit:
    • Changed inflicted damage from fixed damage to normal damage.
  • Decreased the card's energy cost from 70 / 70 / 70 / 65 to 55 / 55 / 55 / 50 power.
  • Infused Melting away:
    • Decreased the effect's radius from 25m to 15m.
  • Active ability Gladiatrix Card Icon.png Gifted / Tainted Sobering:
    • Decreased the ability's energy cost from 90 / 85 / 80 / 75 to 70 / 65 / 60 / 55.
    • The ability can now also be targeted at allied units including herself.
  • Autocast ability Infectious Spit:
    • Decreased the duration of the debuff on affected targets from 3 seconds to 2.5 seconds.
    • Increaded the era of spawned Nether Crawlers out of killed infected targets from 3 to 4.
      • Added the passive ability Steadfast to these crawlers, making them immune to any knockbacks.
      • Added an L attack type as their counter bonus (50% increased damage against L-sized enemies).
    • Decreased maximum distance of the killed target from walkable ground in order to spawn Nether Crawlers from 40m to 15m.
    • Changed inflicted damage from fixed damage to normal damage.
      • The game will no longer crashes when the maximum spawwn distance is exceeded.
  • Active ability Grim Bahir Infused Life Drain Ability Icon.png Infused / Gifted Life Drain:
    • Removed the full fife condition of the caster in order to cast the ability.
  • Added the changes to a nature affinity for easier comparison:
    • Increased the unit's life points from 1100 on all upgrades to 1700 on all upgrades.
    • Active ability Grove Spirit Healing Song Ability Icon.png Healing Song:
      • Removed and replaced with Bond of the Dryad:
        Grove Spirit connects herself with a friendly nature unit. As long as the bond exists Grove Spirit and her target will be immune to any kind of crowd control. Lasts until Grove Spirit or her target dies or when they move more than 40 meters apart from each other. Grove Spirit can only create a bond with one unit. Can still move and act during the bond. Reusable every 10 seconds. Cannot be cast on Grove Spirit.
  • Decreased the card's energy cost from 110 to 100 power.
  • Increased the unit's life points from 895 to 900 on all upgrades.
  • The splash damage distribution of his melee attacks got increased.
  • Autocast ability Infused / Blessed Reserve:
    • Now already triggers if the unit has an equal to the threshold amount of life points left.
  • Added a new passive ability Protected Rush:
    While under the effect of an Ice Shield the unit gains significantly increased movement speed.
    • The ability is only available on upgrade I-III.
  • Infectious Vermin:
    • Decreased maximum distance of the killed target from walkable ground in order to spawn Nightcrawlers from 40m to 15m.
      • The game will no longer crashes when the maximum spawwn distance is exceeded.
  • Active ability Infernal Chain Card Icon.png Gifted / Blessed Bond:
    • Cooldown is now always set to 20 seconds, even if the target dies during the effect.
    • Clarified descriptions in various places and made icons consistent with affinities.
  • Added the changes both to a nature and shadow affinity for easier comparison:
    • Autocast ability Snowy Bomb:
      • Increased the attack speed from attacking every 4 seconds to every 3 seconds.
        • The attack value of total damage dealt over 20 seconds was thus changed from 3400 to 4680.
    • Active ability Ironclad Infused Winterfall Ability Icon.png Infused / Blessed Winterfall:
      • Increased the effect radius from 20m to 25m.
  • Added the changes to a shadow affinity for easier comparison:
    • Added a new toggle ability Kobold Engineer Card Icon.png Combat Mode:
      Enable to lose the repair ability but gain the ability to attack.
    • Changed the internal specification of his normal attacks from ranged to melee.
      • Thus his attacks' total damage dealt over 20 seconds is now consistent with the displayed attack value, the attacks knock back S-sized units and get no longer disabled by range attack blockers.
  • Active ability Lifestream Life Link Ability Icon.png Life Link:
    • Decreased initial cooldown after construction from 30 / 30 / 30 / 35 seconds to 30 seconds on all upgrades.
  • Active ability Lost Disruptor Gifted Disruption Ability Icon.png Gifted / Tainted Disruption:
    • Now the ability can also be activated regardless if an enemy team has the effect already active. The effect remains limited to be only running once per team.
  • Blessed Renevant:
    • The Lost Demon's Blessed Inspiration will now affect an unlimited amount of targets like the other affinity does.
  • Increased the unit's attack value of total damage dealt over 20 seconds from 400 to 440 on all upgrades.
  • Autocast ability Magma Balls:
    • Increased the impact damage radius from 5m to 8m on all upgrades.
    • Increased damage on all upgrades from 240 (360 in total) to 270 (405 in total).
    • Adjusted the displayed attack speed from attacking every 4 seconds to every 3.9 seconds.
      • The attack value of total damage dealt over 20 seconds is now corrected from 1700 to 1730.
  • Added the changes to a shadow affinity for easier comparison:
    • Autocast ability Magma Blast:
      • Increased the single target damage from 160 to 200. Reduced the total damage (area of effect) from 200 to 0.
      • The displayed attack speed was corrected from 2 seconds to now display the actual 3 seconds.
        • The attack value of total damage dealt over 20 seconds thus was changed from 1260 to 1330.
  • Active ability Mana Wing Blink Ability Icon.png Blink:
    • Removed the minimum range of 1m.
  • Passive ability Spellbane:
    • The effect's radius got increased from 30m to the stated 35m radius.
      • This only affects the block of card playout and mode changing as regular abilites and ranged attacks were already always blocked withing those 35m .
  • Added the changes to multiple affinities for easier comparison:
    • Master Archers Card Icon.pngAffinity Orb Fire.png Fire Affinity: Decreased the unit's life points from 600 to 480.
    • Master Archers Card Icon.pngAffinity Orb Frost.png Frost Affinity: Decreased the unit's life points from 600 to 510.
    • Master Archers Card Icon.pngAffinity Orb Nature.png Nature Affinity: Decreased the unit's life points from 600 to 570.
    • Autocast ability Crossbow Attack:
      • Master Archers Card Icon.pngAffinity Orb Fire.png Fire Affinity: Increased the damage per bolt from 5 / 6 / 7 / 8 to 6.5 / 7.5 / 8.5 / 9.5.
        • The attack value of total damage dealt over 20 seconds thus was changed from 480 to 570.
      • Master Archers Card Icon.pngAffinity Orb Frost.png Frost Affinity: Increased the damage per bolt from 5 / 6 / 7 / 8 to 6 / 7 / 8 / 9.
        • The attack value of total damage dealt over 20 seconds thus was changed from 480 to 540.
      • Master Archers Card Icon.pngAffinity Orb Nature.png Nature Affinity: Increased the damage per bolt from 5 / 6 / 7 / 8 to 5.5 / 6.5 / 7.5 / 8.5.
        • The attack value of total damage dealt over 20 seconds thus was changed from 480 to 510.
  • Autocast ability Psionic Blast:
    • Can now properly attack walls.
  • Active ability Morklay Trap Explosion Blast Ability Icon.png Explosion Blast:
    • Damage was increasing on upgrade 3 without being displayed in upgrade cards. The increase in damage was moved to the base version, thus affects all upgrades now and eliminating the need to be displayed.
      • Changed the damage from 690 / 730 / 800 / 880 (2100 / 2300 / 2400 / 2640 in total) to 770 / 810 / 880 / 880 (2340 / 2540 / 2640 / 2640 in total).
  • Active ability Mo Card Icon.png Mo's Better Blues:
    • Now also buffs damage of units against strcutures and not only against other units.
  • Added a new passive ability Frost Energy:
    Generates 100 frost charges every second, up to a total of 800 frost charges.
    • This ability was ever present but now is not only in the tooltip but also visualized with a yellow ammunition bar.
  • Autocast ability Bombard:
    • Now states its consumtion of 400 frost charges in order to attack.
  • Passive abillity Glacier Shield:
    • The ability's availability was changed from upgrade I-III to be available on all upgrades.
    • Now states its consumtion of 800 frost charges in order to generate the shield.
  • Added the changes both to a fire and nature affinity for easier comparison:
    • Increased the card's energy cost from 55 to 60 energy.
    • Changed the unit's attack type from M counter to L counter.
    • Decreased the unit's life points on all upgrades from 860 to 800.
    • Active ability Mountain Rowdy Card Icon.png Blessed / Tainted Iceblock:
      • Increased the effect's radius from 20m to 30m.
      • Reduced the self-damage reduction from 65 / 70 / 70 / 75% to 40 / 45 / 45 / 50%.
      • Enemy units within the aura's effect can now only move at walkspeed.
  • Blessed / Gifted Teleport:
    • Can now port every unit only once during its runtime.
    • Interactions with cards that enable units to ignore Teleport Immunity do no longer work.
    • Other means of teleportation are no longer prevented by Nether Warp's Teleport immunity.
  • Active ability Northern Keep Blessed Trench Ability Icon.png Blessed Trench:
    • Now properly grants Northern Keep the damage reduction only when active, instead of permanently.
  • Active ability Overlord Blood Share Ability Icon.png Blood Share:
    • Reduced the hidden unhealability during the cast from 5 seconds to only 0.1 seconds (exactly when the distributed healing takes effect).
    • Fixed the description to now note that in fact multiple friendly units can be healed and not only one.
  • The unit can now properly be slowed down to walkspeed.
  • Added the changes to a shadow affinity for easier comparison:
    • Changed the card's energy cost from 150 on all upgrades to 200 / 185 / 170 / 150.
    • Changed the card's orb requierements from 2 Shadow + 2 Neutral to 3 Shadow + 1 Neutral.
    • Mass Epidemic:
      • Increased the number of initial parasites on all upgrades from 5 to 7.
      • Increased the initial parasites application radius from 15m to 25m.
      • Decreased the number of targets to which the parasites may pass over from 4 / 5 / 6 / 7 to 3 on all upgrades.
      • Decreased the frequency with which the parasites switch targets from every 4 seconds to every 15 second.
      • Affected units now receive a debuff that prevents them to use any ranged attacks as long as they are infected.
      • The debuff and damage inflicted by the parasites no longer affects friendly units.
      • Additionally, when a unit that was infected by the initial parasites dies, it will explode and caster another weaker version of plague which can only infect the nearest 3 hostile units, but would not explode again in another wave upon their death.
  • Decreased the card's attack value of total damage dealt over 20 seconds from 660 to 510.
  • Can now properly attack structures.
  • Autocast ability QueekQueek (Superpig) Card Icon.png Pitchfork of Doom:
    • Increased the attack speed from every 4.5 seconds to every 3 seconds (now roughly matches normal QueekQueek).
    • Changed the damage against units from 106 to 76.
    • Changed the damage against buildings from 70 to 76.
      • The displayed attack value of total damage dealt over 20 seconds was thus changed from 660 to 510.
  • Active ability QueekQueek (Superpig) Make a Runner Ability Icon.png Make a Runner:
    • Increased the teleport range to be actually global, from previously only 500m.
  • Autocast ability Infused Frostshower:
    • Fixed a bug that caused the attack to only damage either units or buildings.
  • Added the following changes to a shadow affinity of Ravenheart Card Icon.png Ravenheart for easier comparison:
    • Added a new activatable ability "Call Ravenship":
      • Cost: 250 energy
      • Cooldown: 180 seconds
        • Description: Summons 2 Ravenships (Airborne, 2700 L-damage; 3000 life points), which do not bind power and can exceed the unit limit. There can only be 3 Ravenships at a time, behaving just as Viridya Card Icon.pngViridya (Promo) Card Icon.png Viridya's Viridya Card Icon.png Call Treespirit.
  • Removed the construction restriction within 15m of an own power well.
    • The building can now be placed freely just like Juice Tank Card Icon.png Juice Tank.
  • Changed the card's energy cost from 30 on all upgrades to 35 / 35 / 30 / 30.
  • Added a new passive ability Accelerated Construction:
    Construction time is reduced by 50%.
    • The ability is only available on upgrade I-III.
    • Previous changes in construction time with upgrade I and II (-5 seconds each) have been removed.
  • Tainted Desert Sand:
    • Decreased the corruption effect's radius from 20m to 15m.
    • Each corruptive aura is now active for the full duration and no longer only 1 second per 6 seconds.
  • Decreased the card's energy cost from 220 to 210 power.
  • Active ability Satanael Card Icon.png Infused / Tainted Fealty:
    • Decreased the energy cost from 100 on all upgrades to 100 / 100 / 100 / 65 power.
    • Decreased the amount of Snapjaws spawned from 1 / 2 / 2 / 3 to 1 / 2 / 2 / 2 squads.
    • Decreased the time until reusable from 60 to 40 seconds.
  • Decreased the time until reusable from 30 to 20 seconds.
  • Ice Explosion:
    • Can now also damage frozen buildings.
  • Active ability Shrine of Martyrs Card Icon.png Blessing of the Marty:
    • Now the ability can also be activated regardless if an enemy team has the effect already active. The effect remains limited to be only running once per team.
  • Changed the unit's attack type from L counter to XL counter.
  • Increased the unit's life points on all upgrades from 975 to 1040.
  • Autocast ability Celestial Blade:
    • Increased the damage from 70 / 75 / 85 / 92 (110 / 115 / 125 / 138 in total) to 93 / 98 / 108 / 115 (145 / 150 / 160 / 173 in total).
    • Adjusted the displayed attack speed from attacking every 2 seconds to every 1.6 seconds.
      • The attack value of total damage dealt over 20 seconds thus was changed from 1030 / 1090 / 1200 / 1320 to 1150 / 1210 / 1320 / 1440.
  • Decreased the unit's life points from 645 / 680 / 750 / 850 to 495 / 530 / 600 / 700.
  • Active ability Stone Warrior Blessed Shatter Lance Ability Icon.png Blessed Shatter Lance:
    • Frozen buildings can now also be targeted and will receive damage.
  • The melee attack value of total damage dealt over 20 seconds was increased on all upgrades from from 1000 to 1100.
  • Autocast ability Acid Breath:
    • Increased the damage on all upgrades from 168 (252 in total) to 198 (297 in total).
      • The attack value of total damage dealt over 20 seconds thus was changed from 1500 to 1650.
  • Active ability Swamp Drake Sleep well! Ability Icon.png Sleep well!:
    • Decreased the energy cost on all upgrades from 30 to 20 power.
  • Autocast ability Whirlwind:
    • Additional damage against frozen targets was changed from 100 / 100 / 100 / 92% to 100% on all upgrades.
  • Active abilities The Incredible Mo The Wrathful Mo Ability Icon.png The Wrathful Mo / The Incredible Mo The Insidious Mo Ability Icon.png The Insidious Mo / The Incredible Mo The Benevolent Mo Ability Icon.png The Benevolent Mo:
    • Are now displayed as toggle abilities to match their 100 % power cost refund into void power.
    • Additionally the previously permanent choices can now be swicthed back.
      • The Incredible Mo The Wrathful Mo Ability Icon.png The Wrathful Mo will still automatically switch back at the end of the duration and cannot be toggled off prematurely.
  • Added the changes to a fire affinity for easier comparison:
    • Removed the passive ability Looter.
    • Added a new passive ability Overwhelming:
      The unit will join a gang with other Thugs within a 25m radius. When being surrounded by at least 3 Thugs, all incoming damage will be spread equally among all members relative to each units current life points. None of the units can die as long as the group still has more than one life point left. Additionally affected units take 15% less damage.
  • Autocast ability Rejuvinate:
    • Increased the chain healing on all upgrades from 240 / 120 / 60 / 30 / 15 to 320 / 160 / 80 / 40 / 20.
  • Autocast ability Blessed / Tainted Void Shock:
    • Increased attack range from 30m to 40m.
  • Active ability Soul Splicer Soul Suction Ability Icon.png Soul Suction:
    • Removed the minimum range of 1m.
  • Gifted / Blessed Sharing:
    • The effect is now limited to own units and can no longer form a bond with allies.
  • Added the changes to a shadow affinity for easier comparison:
    • Added a new active ability Unstable Demon Card Icon.png Raging Demon:
      Activate to sacrifice 500 life points and gain increased movement and turning speed for 5 seconds. Reusable every 20 seconds.
  • Added the changes to a fire affinity for easier comparison:
    • Increased the card's charges from 4 / 6 / 7 / 8 to 6 / 8 / 10 / 12.
    • Autocast ability Nether Strike:
      • Increased the range from 30 to 40m.
      • Increased the single target damage from 300 to 380. Reduced the total damage (area of effect) from 450 to 420.
        • The attack value of total damage dealt over 20 seconds was thus changed from 1900 to 2000.
    • Active ability Void Maw Void Shear Ability Icon.png Void Shear:
      • Decreased the activation cost by a flat 75 from 200 / 175 / 150 / 150 to 125 / 100 / 75 / 75 energy.
  • Added the following additional change to a shadow affinity for easier comparison:
    • Active ability Void Maw Void Shear Ability Icon.png Void Shear:
      • Changed the ability from killing its target to deal 10000 damage against the target. This damage ignores any damage modifiers.
  • Total Destruction:
    • Increased the time until reusable from 30 to 60 seconds.
  • Added the changes to a nature affinity for easier comparison:
    • Decreased the card's energy cost from 65 to 45 power.
    • Changed the card's orb requierements from 2 Fire to 1 Fire + 1 Neutral.
    • Decreased the unit's life points from 510 / 540 / 600 / 660 to 360 / 390 / 450 / 510.
    • Autocast ability Warlock Card Icon.png Blessed Witchcraft:
      • Affected friendly units now ignore the usal damage reduction of frozen targets and additionally deal 30 / 40 / 40 / 50% extra damage against frozen targets, instead of providing damage reduction.
  • Active ability White Rangers Home Defense Ability Icon.png Home Defense:
    • Now deals 100% damage against units, 50% against buildings and walls and no damage against monuments and wells.
      • Beforehand all structures would take only 50% damage.
  • Added the following changes to a frost affinity for easier comparison:
    • Decreased the card's energy cost from 70 to 60 power.
    • Changed the unit's attack type from M counter to S counter.
    • Decreased the unit's life points from 780 / 810 / 900 / 990 to 510 / 540 / 630 / 720.
    • Active ability White Rangers Home Defense Ability Icon.png Home Defense:
      • Decreased activation cost from 10 to 0 energy.
      • Only affects units now.
  • Rolling Fire:
    • Decreased damage against structures from 8 / 8 / 9 / 10 to 7 / 8 / 9 / 10.
  • Active ability Willzapper Infused Voidcatcher Ability Icon.png Infused / Blessed Voidcatcher:
    • Now the ability can also be activated regardless if an enemy team has the effect already active. The effect remains limited to be only running once per team.
  • Added the changes both to a nature and shadow affinity for easier comparison:
    • Infused / Blessed Defense:
  • Affected melee units are no longer immobile but can move at walkspeed for the duration of the effect.
    • The effect no longer lasts an unlimited time on melee units.
  • Added a container toggle ability Worldbreaker Gun Bombardment Mode Ability Icon.png Bombardment Mode.
    • This one uses the old ability icon of Heavy Snowball.
    • Allows now actual toggle between the modes and not only one permanent switch.
    • After mode change Heavy Snowball is always put on 30 seconds cooldown.
  • Toggle ability Worldbreaker Gun Heavy Snowball Ability Icon.png Heavy Snowball:
    • Now changed to an active ability that can only be activated after the cannon is switched into Bombardment Mode.
    • Uses a slightly different ability icon now.
    • Removed the minimum range of 1m.

Other Entity Changes

  • Disclaimer: This is about the summonable unit in the campaign scenario Ocean Minimap.jpg Ocean and not the collectible card Death Ray Card Icon.png Death Ray.
  • Active ability Leech Guns:
    • Now properly displays the yellow ammunition bar indicating the amount of stored life points.
  • The passive ability Slow is now properly shown on the card and explained in its tooltip.
  • Hid an irrelevant status bar icon.
  • Stonekin Earthkeeper Entity Icon.png Stonekin Earthkeeper:
  • Disclaimer: This is about the NPC unit and not the collectible card Earthkeeper Card Icon.pngAffinity Orb Fire.png Earthkeeper (Fire) / Earthkeeper Card Icon.pngAffinity Orb Frost.png Earthkeeper (Frost).
  • During the application animation of his Ice Shield, the shield is no longer constantly refreshing its strength.
    • It will now properly grant shields to the 2 closest allies in range and himself.
  • Twilight Mindbenders Entity Icon.png Twilight Mindbenders:
  • The unit can now properly be slowed down to walkspeed.

Map Changes

  • All presets are now available for each game mode in random PvE.
    • Prior to this change they were limited as follows:
      • 1 Player rPvE: Greenland, Frostland and Cactusland
      • 2 Player rPvE: Bushland, Ghostland and Twilightland
      • 4 Player rPvE: Luminousland, Jungleland, Winterland and Lavaland
    • Below is a gallery showcasing the 10 currently existing presets:
  • The following change was added to the actual PvP map and the spectator version of it:
    • Added spawn blocking south to the southern orb and wells that are located in the center to prevent M-sized ground units from getting stuck.
  • Fixed a bug that caused the scenario to crash in some cases due to QueekQueek Entity Icon.png QueekQueek being attempted to be spawned even though he was already there.


Halted Testing Changes

A few changes have been removed from the test server for now. They were disenabled to focus testing on other subjects and might be reenbaled in some form at a later date. The respective latest form of these cases is listed below:

  • Added the changes to a frost affinity for easier comparison:
    • Active ability Ice Guardian Frost Ward Ability Icon.png Frost Ward:
      • Increased the proximity radius to buildings in which the shield does not decay from 20m to 30m.
  • Autocast ability Mind Blast:
    • Increased attack damage from 16 (24 in total) to 18 (26 in total).
    • The attack value of total damage dealt over 20 seconds was thus changed from 800 to 880.
  • Increased the card's attack by a flat 85 damage from 790 / 830 / 900 / 990 to 875 / 915 / 985 / 1075.
    • Upgrade 3 values were also applied to the promo version.
  • Decreased the card's energy cost from 120 to 110 energy.
  • Added the changes to a nature affinity for easier comparison:
    • Decreased the card's energy cost from 40 on all upgrades to 25 / 25 / 20 / 20 power.
    • Decreased the building's life points from 690 / 730 / 800 / 880 to 200 / 240 / 240 / 300.

Patch History

So far there have been the following balancing iterations:

  • Iteration 1: 14 July 2020 - 21 August 2020
  • Iteration 2: 21 August 2020 - 5 October 2020
  • Iteration 3: 5 October 2020 - 7 November 2020
  • Iteration 4: 7 November 2020 - 26 November 2020
  • Iteration 5: 26 November 2020 - 12 December 2020
  • Iteration 6: 12 December 2020 - 01 January 2020
  • Iteration 7: 01 January 2020 - 07 January 2020
  • Iteration 8: 07 January 2021 - 01 April 2021
  • Iteration 9: 01 April 2021 - 06 April 2021
  • Iteration 10: 06 April 2021 - 24 April 2021
  • Iteration 11: 24 April 2021 - 03 May 2021
  • Iteration 12: 03 May 2021 - 19 May 2021
  • Iteration 13: 19 May 2021 - 29 May 2021
  • Iteration 14: 29 May 2021 - 9 June 2021
  • Iteration 15: 9 June 2021 - 16 July 2021
  • Iteration 16: 16 July 2021 - today