Balancing is a game design concept to change gameplay elements and features to make the game's components similarly desirable and effective.
In Skylords Reborn, balancing mainly focuses on tuning the playable cards. When balancing, influences on the different game modes (PvE and PvP) have to be kept in mind and the principles of the philosophy documents have to be employed.
|This page documents upcoming content.|
Certain over- and underperforming cards have been proposed for balancing via the Forum Balancing Section and/or the Balancing Discord and will be tested over multiple iterations on the test server (initially English only).
Shown below are all changes of the currently available iteration compared to the live servers. Keep in mind they can change any time and are not official live server patch notes. If not specified, these card changes apply to all upgrade versions of the cards, if background information or context was provided, it is displayed as a quote.
The last balancing update of the test server happend on 02 September 2021 and the current iteration 18 now includes the following changes including mid-iteration hotfixes:
These are changes that affect a bigger number of cards in a similar fashion:
- Adjustment of PvE entities orb and power costs:
- / :
- / :
- / :
Non-Player Card Entity Changes
Halted Testing Changes
A few changes have been removed from the test server for now. They were disenabled to focus testing on other subjects or due to implementation issues and might see a return in some form at a later date. The respective latest form of these cases is listed below:
- System Changes
- Adjustment of squad knockback interactions:
The following attacks' damage radii were changed to no longer be applied at the center of squads but on the unit hit. Thus even if split up enough, targets will always receive at least some damage and no longer become invincible to these attacks:
- Adjustment of healing stacking:
The following regneration effects are now stackable:
- Card Changes
- Map Changes