In Skylords Reborn players can complete achievements in order to get rewards in the form of Cards, Booster Packs, BattleForge Points or Gold. They are considered the tertiary form of income of Battleforge Points and part of the Progression System, besides Daily Rewards and Quests. Achievements are available to players right from the beginning and have no activation requirements. Players can access their current achievement progress while being in the Forge as shown in the image below:
Types of Achievements
There are different types of achievements present in the game. They differ by the number of times they can be completed and how the reward and requirements change.
- Finiteness
The sorting filters in the achievements window, sort every achievement into one of two categories, namely One Time and Endless. Since this differentiation is not perfectly accurate, achievements below are labeled in a different way:
- One Time: These can be completed only once and only reward a single time.
- Seasonal: These can be completed only once per year.
- Finite: These have multiple milestones, mostly custom set requirements and rewards, but eventually, come to an end.
- Endless: These have no set final milestone and thus can be completed an infinite number of times.
- Progression

This achievement has not been started yet.

Here some progress has been made.

This achievement has been completed.
Achievement progression from the previous milestones is always retained for the next milestone.
This means, if the first milestone of an achievement were to acquire 1 unit, and the second milestone the acquisition of 2 units, then the player would retain the already acquired first unit from the first milestone and thus only needs to acquire 1 additional unit to complete the second milestone.
There are 3 types of how rewards and requirements progress:
- Custom: Here progression of rewards and requirements is not following the same system. This primarily applies to one-time and finite achievements, as their rewards are often non-numerical and do not have mathematically comparable steps between milestones.
- Linear: Every fixed amount of steps a milestone is reached and the exact same numerical reward is granted.
- Progressive: The number of steps required to reach the next milestone increases each time the achievement is completed and a numerical reward is granted.
- The requirements always have the following sequence of steps (units) defining a milestone:
2, 5, 10, 20, 35, 50, 75, 100, 125, 150, 200, 250, 300, 400, 500, 600, 800, 1000, 1200, 1500, 2000, 2500, 3000, 4000, 5000, 7500, 10000
- An achievement's reward always has a defined base reward value b which completion of a single step would yield.
- As a formula, the reward of the current milestone for such achievements always equals:
(<steps for current milestone> - <steps for previous milestone>)*b
- Example: The quest The Path of Flame rewards
100 for reaching the first milestone. From the table above we can see that the first milestone has 2 steps. Hence the reward per step is
50. From that, it can be calculated, that the reward for the second milestone that requires 5 steps in total, must be
150, as one would already be at 2 steps when unlocking the second milestone.
- The requirements always have the following sequence of steps (units) defining a milestone:
- Gamemode Eligibility
- Achievements can be completed in Campaign PvE, Battlegrounds (RPvE) and Player vs Player (PvP).
- Some achievements have further specifications in their description, restricting them to fewer game modes or ranked gameplay only.
- Besides seasonal achievements, Community Maps are excluded, as they allow too easy completion of the requirements.
- Completion
Upon fulfilling the requirements for completion of an achievement, a player gets the reward per mail stating the achievements name in the subject and the following message:
The people of Nyn value your great service and reward you for your achievements!
For the seasonal christmas achievement the player gets this message instead:
Santa is back to the forge this year, and has some presents alongside him! Merry Christmas Skylord!
Available achievements
Permanently available achievements
Currently, there are 66 achievements permanently available. They are sorted by default in the achievements window as depicted below.
# | Icon & Name | Type | Official Description | Requirements | Reward |
---|---|---|---|---|---|
1 | Going in Cold![]() |
Finite | Win matches where your first monument is Frost. | Custom progression with 4 milestones: Win 1 / 2 / 5 / 10 matches, starting with a ![]() |
Depending on the completed milestone:
|
2 | Lighting the Spark![]() |
Finite | Win matches where your first monument is Fire. | Custom progression with 4 milestones: Win 1 / 2 / 5 / 10 matches, starting with a ![]() |
Depending on the completed milestone:
|
3 | Nurturing the Soil![]() |
Finite | Win matches where your first monument is Nature. | Custom progression with 4 milestones: Win 1 / 2 / 5 / 10 matches, starting with a ![]() |
Depending on the completed milestone:
|
4 | Beginning the Ritual![]() |
Finite | Win matches where your first monument is Shadow. | Custom progression with 4 milestones: Win 1 / 2 / 5 / 10 matches, starting with a ![]() |
Depending on the completed milestone:
|
5 | A Reputation To Uphold![]() |
Finite | Increase your PvE rank. | Custom progression with 19 milestones: Level up by playing enough PvE. A table with each rank's requirements can be found on the ![]() |
Depending on the completed milestone:
|
6 | Friendly Neighbourhood's Skylord![]() |
Endless | Complete your daily quests. | Milestones follow linear steps per 20 quests completed. | 1x ![]() |
7 | Heart of the Cards![]() |
Endless | Open boosters. | Milestones follow linear steps per 20 opened boosters. Boosters of any kind count. | 1x ![]() |
8 | Saviour of Nyn![]() |
One Time | Complete the full campaign on Standard difficulty or higher. | There are 22 maps that have to be won once on standard difficulty. | 3x ![]() |
9 | Hero of the Realm![]() |
One Time | Complete the full campaign on Advanced difficulty or higher. | There are 26 maps that have to be won once on advanced difficulty. Completing this achievement automatically completes Saviour of Nyn too. | 5x ![]() |
10 | Among the Old Gods![]() |
One Time | Complete the full campaign on Expert difficulty. | There are 26 maps that have to be won once on expert difficulty. Completing this achievement automatically completes Saviour of Nyn and Hero of the Realm too. | 8x ![]() |
11 | Drink Up, Me Hearties!![]() |
One Time | Get your reserve below 100 BFP. You can drain your reserve by playing consecutive matches. | Play for long enough. Only time ingame counts, during breaks between match the reserve will slowly refill. | 1x ![]() |
12 | Thirsty For More![]() |
One Time | Get your reserve below 50 BFP. | Play for long enough. Only time ingame counts, during breaks between match the reserve will slowly refill. | 2x ![]() |
13 | To The Last Drop![]() |
One Time | Get your reserve below 25 BFP. | Play for long enough. Only time ingame counts, during breaks between match the reserve will slowly refill. | 3x ![]() |
14 | We Have the Technology![]() |
Finite | Upgrade your cards to level 3. | Milestones follow linear steps per 50 cards upgraded to level 3. Last step upon reaching the full collection (524) also grants the reward. | 1x ![]() |
15 | Always Adapting![]() |
One Time | Win a match with a deck level of 30 or higher. Free PvP decks do not count. | Win 1 match with a collection deck of at least level 30. The Free PvP decks do not count. | 1x ![]() |
16 | Ever Evolving![]() |
One Time | Win a match with a deck level of 60 or higher. Free PvP decks do not count. | Win 1 match with a collection deck of at least level 60. The Free PvP decks do not count. | 1x ![]() |
17 | Infinitely Improving![]() |
One Time | Win a match with a deck level of 90 or higher. Free PvP decks do not count. | Win 1 match with a collection deck of at least level 90. The Free PvP decks do not count. | 1x ![]() |
18 | Forged to Perfection![]() |
One Time | Win a match with a deck level of 120. Free PvP decks do not count. | Win 1 match with a collection deck of level 120. The Free PvP decks do not count. | 2x ![]() |
19 | Blight's Black Heart![]() |
One Time | Complete Raven's End on Expert difficulty. | Win the campaign scenario ![]() |
1x |
20 | Gold Rush![]() |
One Time | Open every single gold chest on all 3 maps in Passage to Darkness on Expert difficulty. | Open all 8 gold chests per map on ![]() ![]() ![]() |
![]() |
21 | It's the Shoes![]() |
One Time | Win a campaign map spawning Rogan Kayle from a deck containing only frost or neutral cards. | Win one campaign scenario with a deck that contains only cards that require ![]() ![]() |
1x ![]() |
22 | The Forgemaster's Legacy![]() |
One Time | Win a campaign map spawning Brannoc from a deck containing only fire or neutral cards. | Win one campaign scenario with a deck that contains only cards that require ![]() ![]() |
1x ![]() |
23 | The Root of All Hope![]() |
One Time | Win a campaign map spawning Viridya from a deck containing only nature or neutral cards. | Win one campaign scenario with a deck that contains only cards that require ![]() ![]() |
1x ![]() |
24 | Guiding the Darkness![]() |
One Time | Win a campaign map spawning Moon from a deck containing only shadow or neutral cards. | Win one campaign scenario with a deck that contains only cards that require ![]() ![]() |
1x ![]() |
25 | Draconic Desolation![]() |
One Time | Win a campaign map using 7 unique dragonkin units. | Win one campaign scenario in which you play out at least 7 of the following cards: Different affinities or promo variants count as unique cards. |
![]() |
26 | The Tools of Ultimate Destruction![]() |
One Time | Play a match in which Altar of Chaos, Comet Catcher, Lifestream and Worldbreaker Gun are played out. | Play one match in which all of the following cards are played out by any player at least once: |
![]() |
27 | The Rainbow of Power![]() |
One Time | Play a match in which Shrine of Greed, Shrine of Martyrs, Shrine of Memory and Shrine of War are played out. | Play one match in which all of the following cards are played out by any player at least once: |
![]() |
28 | The Path of Flame![]() |
Endless | Play ranked PvP matches with a deck containing only fire or neutral cards that require one or two orbs. | Finish enough matches according to the default sequence of required steps. Quest progression restrictions apply. | Base reward value per match is ![]() |
29 | The Path of Cold![]() |
Endless | Play ranked PvP matches with a deck containing only frost or neutral cards that require one or two orbs. | Finish enough matches according to the default sequence of required steps. Quest progression restrictions apply. | Base reward value per match is ![]() |
30 | The Path of Light![]() |
Endless | Play ranked PvP matches with a deck containing only nature or neutral cards that require one or two orbs. | Finish enough matches according to the default sequence of required steps. Quest progression restrictions apply. | Base reward value per match is ![]() |
31 | The Path of Darkness![]() |
Endless | Play ranked PvP matches with a deck containing only shadow or neutral cards that require one or two orbs. | Finish enough matches according to the default sequence of required steps. Quest progression restrictions apply. | Base reward value per match is ![]() |
32 | The Path of Plunder![]() |
Endless | Play ranked PvP matches with a deck containing only fire, shadow, fire/shadow or neutral cards that require one or two orbs. | Finish enough matches according to the default sequence of required steps. Quest progression restrictions apply. | Base reward value per match is ![]() |
33 | The Path of Endeavour![]() |
Endless | Play ranked PvP matches with a deck containing only fire, frost, fire/frost or neutral cards that require one or two orbs. | Finish enough matches according to the default sequence of required steps. Quest progression restrictions apply. | Base reward value per match is ![]() |
34 | The Path of Oblivion![]() |
Endless | Play ranked PvP matches with a deck containing only frost, shadow, frost/shadow or neutral cards that require one or two orbs. | Finish enough matches according to the default sequence of required steps. Quest progression restrictions apply. | Base reward value per match is ![]() |
35 | The Path of Resilience![]() |
Endless | Play ranked PvP matches with a deck containing only frost, nature, frost/nature or neutral cards that require one or two orbs. | Finish enough matches according to the default sequence of required steps. Quest progression restrictions apply. | Base reward value per match is ![]() |
36 | The Path of Pestilence![]() |
Endless | Play ranked PvP matches with a deck containing only fire, nature, fire/nature or neutral cards that require one or two orbs. | Finish enough matches according to the default sequence of required steps. Quest progression restrictions apply. | Base reward value per match is ![]() |
37 | The Path of Insight![]() |
Endless | Play ranked PvP matches with a deck containing only nature, shadow, nature/shadow or neutral cards that require one or two orbs. | Finish enough matches according to the default sequence of required steps. Quest progression restrictions apply. | Base reward value per match is ![]() |
38 | Blaze It!![]() |
Endless | Play PvE games with a deck containing only fire or neutral cards. | Finish enough matches according to the default sequence of required steps. Quest progression restrictions apply. | Base reward value per match is ![]() |
39 | Winter is Coming![]() |
Endless | Play PvE games with a deck containing only frost or neutral cards. | Finish enough matches according to the default sequence of required steps. Quest progression restrictions apply. | Base reward value per match is ![]() |
40 | Life Finds a Way![]() |
Endless | Play PvE games with a deck containing only nature or neutral cards. | Finish enough matches according to the default sequence of required steps. Quest progression restrictions apply. | Base reward value per match is ![]() |
41 | The Walking Dead![]() |
Endless | Play PvE games with a deck containing only shadow or neutral cards. | Finish enough matches according to the default sequence of required steps. Quest progression restrictions apply. | Base reward value per match is ![]() |
42 | A Better Love Story![]() |
Endless | Play PvE games with a deck containing only fire, nature, fire/nature or neutral cards. | Finish enough matches according to the default sequence of required steps. Quest progression restrictions apply. | Base reward value per match is ![]() |
43 | Why Is the Rum Gone?![]() |
Endless | Play PvE games with a deck containing only fire, shadow, fire/shadow or neutral cards. | Finish enough matches according to the default sequence of required steps. Quest progression restrictions apply. | Base reward value per match is ![]() |
44 | Rock 'n Roll![]() |
Endless | Play PvE games with a deck containing only frost, nature, frost/nature or neutral cards. | Finish enough matches according to the default sequence of required steps. Quest progression restrictions apply. | Base reward value per match is ![]() |
45 | Death is Only The Beginning![]() |
Endless | Play PvE games with a deck containing only frost, shadow, frost/shadow or neutral cards. | Finish enough matches according to the default sequence of required steps. Quest progression restrictions apply. | Base reward value per match is ![]() |
46 | Running at Full Steam![]() |
Endless | Play PvE games with a deck containing only frost, fire, frost/fire or neutral cards. | Finish enough matches according to the default sequence of required steps. Quest progression restrictions apply. | Base reward value per match is ![]() |
47 | Giver and Taker of Life![]() |
Endless | Play PvE games with a deck containing only shadow, nature, shadow/nature or neutral cards. | Finish enough matches according to the default sequence of required steps. Quest progression restrictions apply. | Base reward value per match is ![]() |
48 | Elemental Mastery![]() |
Endless | Play PvE games with a deck containing a combination of fire, frost, nature, and shadow cards. Neutral cards may be used. | Finish enough matches according to the default sequence of required steps. Quest progression restrictions apply. | Base reward value per match is ![]() |
49 | Just a Story![]() |
One Time | Complete the story of Viridya and Brannoc on standard difficulty or higher. | Win the following campaign scenarios on standard difficulty or higher: |
1x ![]() |
50 | The Most Dangerous Game![]() |
One Time | Complete Mo's story on standard difficulty or higher. | Win the following campaign scenarios on standard difficulty or higher: |
1x ![]() |
51 | A Debt Unpaid![]() |
One Time | Complete the story related to the Treasure Fleet on advanced difficulty or higher. | Win the following campaign scenarios on advanced difficulty or higher: |
1x ![]() |
52 | A Mile in His Shoes![]() |
One Time | Complete Rogan's story on advanced difficulty or higher. | Win the following campaign scenarios on advanced difficulty or higher: |
2x ![]() |
53 | A Wrinkle in Time![]() |
One Time | Win the 4-player scenario Empire playing at least 5 different Frost/Shadow cards from a deck containing only Frost, Shadow, or Frost/Shadow cards. | Win the campaign scenario ![]() |
1x ![]() |
54 | Reborn in Fire![]() |
Endless | Reforge Cards. | Milestones follow linear steps per 20 forged cards using the Reforge system. | 1x ![]() |
55 | Godslayer![]() |
One Time | Win the 2-player scenarios Sunbridge and Insane God on any difficulty. | Win the campaign scenarios ![]() ![]() |
1x ![]() |
56 | Apprentice![]() |
One Time | Win 20 randomly generated PvE scenarios of difficulty 5 or higher. | Win 20 games of 1-player, 2-player or 4-player Battlegrounds of difficulty 5 or higher. | 1x ![]() |
57 | The Road Not Taken![]() |
One Time | Win 20 randomly generated PvE scenarios of difficulty 9 or higher. | Win 20 games of 1-player, 2-player or 4-player Battlegrounds of difficulty 9 or higher. | 3x ![]() |
58 | Abandon all hope, ye who enter here![]() |
One Time | Win 20 randomly generated PvE scenarios of difficulty 10. | Win 20 games of 1-player, 2-player or 4-player Battlegrounds of difficulty 10. | 6x ![]() |
59 | Nevermore![]() |
One Time | Complete Blight's story on expert difficulty. | Win the following campaign scenarios on expert difficulty: |
2x ![]() |
60 | Make it Double![]() |
One Time | Complete all 2-player scenarios on expert difficulty. | Win the following campaign scenarios on expert difficulty: |
2x ![]() |
61 | Never Thought of Him![]() |
One Time | Complete the story of Mo becoming the new king of the fire tribes on expert difficulty with all players in your team using decks containing only Fire cards. | Win the following campaign scenarios on expert difficulty, with all players in your team using decks containing only faction cards of Fire: |
1x ![]() |
62 | The Long Journey Home![]() |
One Time | Complete the story reestablishing the Kingdom of Lyr on expert difficulty using decks containing only Frost cards. | Win the following campaign scenarios on expert difficulty with a deck containing only faction cards of Frost: |
2x ![]() |
63 | A Force of Nature![]() |
One Time | Complete all 1-player and 2-player scenarios on expert difficulty with all players in your team using decks containing only Nature cards. | Win the following campaign scenarios on expert difficulty, with all players in your team using decks containing only faction cards of Nature: |
1x |
64 | Not Even My Final Form![]() |
One Time | Win the 1-player scenario Encounters with Twilight on expert difficulty without using any cards that require 3 or 4 orbs. | Win the campaign scenario ![]() |
1x |
65 | Forest for the Tree![]() |
One Time | Win the 1-player scenario The Soultree on expert difficulty by using only Nature cards that require 1 or 2 orbs. | Win the campaign scenario ![]() |
1x |
66 | A City Strongly Compact![]() |
One Time | Win the 1-player scenario Defending Hope on expert difficulty with a deck containing only spell and building cards. | Win the campaign scenario ![]() |
1x |
Seasonal Achievements
These 2 achievements are only available for a limited time during the year:
Historic Achievements
These are achievements that are no longer available:
Icon & Name | Description | Reward Message | Reward | Notes |
---|---|---|---|---|
Skylording's a Good Job![]() |
Complete some quests | You completed enough quests to get an additional booster. | 1 ![]() |
Finish progressively more and more quests. Each time the achievement is completed, the player receives the reward, the steps are currently: 1, 3, 5, 10, 20, 30, 50, 100, 200, and then every 200 quests afterward, capped at 3000. Removed with the system rework in Pre-Release Patch #4000019. |
It's Christmas time!![]() |
Play a match during the Christmas event | Santa is back to the forge this year, and has some presents alongside him! Merry Christmas Skylord! | Was only available during Christmas 2018 / 2019. | |
Egg is here!![]() |
Play a match during the Easter event | Guess what is inside... | Was only available during Easter 2019. |
Patch History
- Improved the description of the following achievements to be more consistent:
The Tools of Ultimate Destruction
The Rainbow of Power
Not Even My Final Form
(in Russian only)
- Resolved an issue that made it impossible to complete the achievements
Apprentice
,The Road Not Taken
andAbandon all hope, ye who enter here
.
- Fixed empty deck slots preventing progression in some of the new achievements.
- Improved the UI that displays what is remaining to complete an achievement.
- Previously, players could hover over the progress bar to see a tooltip, now, there will be a clearly visible question mark (?) icon next to the progress bar that has the tooltip instead.
- Many existing achievements have been reworded to be more consistent.
- The following 18 new achievements have been added:
# Icon & Name Type Official Description Requirements
Reward1 Reborn in Fire Endless Reforge Cards. Milestones follow linear steps per 20 forged cards using the Reforge system. 1x Mini Booster Pack
New Beginner PvE Achievements 2 Just a Story One Time Complete the story of Viridya and Brannoc on standard difficulty or higher. Win the following campaign scenarios on standard difficulty or higher:
1x Twilight Booster Pack
3 The Most Dangerous Game One Time Complete Mo's story on standard difficulty or higher. Win the following campaign scenarios on standard difficulty or higher:
1x Bandit Booster Pack
4 A Debt Unpaid One Time Complete the story related to the Treasure Fleet on advanced difficulty or higher. Win the following campaign scenarios on advanced difficulty or higher:
1x 20000
5 A Mile in His Shoes One Time Complete Rogan's story on advanced difficulty or higher. Win the following campaign scenarios on advanced difficulty or higher:
2x Stonekin Booster Pack
6 A Wrinkle in Time One Time Win the 4-player scenario Empire playing at least 5 different Frost/Shadow cards from a deck containing only Frost, Shadow, or Frost/Shadow cards. Win the campaign scenario Empire while playing at least 5 different Lost Souls faction cards. Your deck may only contain faction cards of Frost, Shadow, or Lost Souls.
1x 250
7 Godslayer One Time Win the 2-player scenarios Sunbridge and Insane God on any difficulty. Win the campaign scenarios Sunbridge and
The Insane God on standard difficulty or higher.
1x 250
8 Apprentice One Time Win 20 randomly generated PvE scenarios of difficulty 5 or higher. Win 20 games of 1-player, 2-player or 4-player Battlegrounds of difficulty 5 or higher. 1x General Booster Pack
New Veteran PvE Achievements 9 The Road Not Taken One Time Win 20 randomly generated PvE scenarios of difficulty 9 or higher. Win 20 games of 1-player, 2-player or 4-player Battlegrounds of difficulty 9 or higher. 3x General Booster Pack
10 Abandon all hope, ye who enter here One Time Win 20 randomly generated PvE scenarios of difficulty 10. Win 20 games of 1-player, 2-player or 4-player Battlegrounds of difficulty 10. 6x General Booster Pack
11 Nevermore One Time Complete Blight's story on expert difficulty. Win the following campaign scenarios on expert difficulty:
2x Bandit Booster Pack
12 Make it Double One Time Complete all 2-player scenarios on expert difficulty. Win the following campaign scenarios on expert difficulty:
2x Amii Booster Pack
13 Never Thought of Him One Time Complete the story of Mo becoming the new king of the fire tribes on expert difficulty with all players in your team using decks containing only Fire cards. Win the following campaign scenarios on expert difficulty, with all players in your team using decks containing only faction cards of Fire:
1x 100000
14 The Long Journey Home One Time Complete the story reestablishing the Kingdom of Lyr on expert difficulty using decks containing only Frost cards. Win the following campaign scenarios on expert difficulty with a deck containing only faction cards of Frost:
2x Frost Booster Pack
15 A Force of Nature One Time Complete all 1-player and 2-player scenarios on expert difficulty with all players in your team using decks containing only Nature cards. Win the following campaign scenarios on expert difficulty, with all players in your team using decks containing only faction cards of Nature:
1x 16 Not Even My Final Form One Time Win the 1-player scenario Encounters with Twilight on expert difficulty without using any cards that require 3 or 4 orbs. Win the campaign scenario Encounters with Twilight on expert difficulty, by only playing out cards that require 1 or 2 orbs.
1x 17 Forest for the Tree One Time Win the 1-player scenario The Soultree on expert difficulty by using only Nature cards that require 1 or 2 orbs. Win the campaign scenario The Soultree on expert difficulty, by only playing out faction cards of Nature that require 1 or 2 orbs.
1x 18 A City Strongly Compact One Time Win the 1-player scenario Defending Hope on expert difficulty with a deck containing only spell and building cards. Win the campaign scenario Defending Hope on expert difficulty, with a deck containing only spell and building cards.
1x
- Changed the achievement Friendly Neighbourhood's Skylord to reward a
General Booster Pack every 20 completed quests instead of the progression based BattleForge Points reward.
- Changed default achievement filter from "All" to "Not Completed".
- Fixed a Russian translation in the achievements filter.
- Fixed the Easter Egg achievement using the wrong year to calculate Easter Sunday.
- Added the completion date for achievements.
- Revealed the Easter Achievement.
- Revealed the Christmas Achievement.
- Reworked the achievement system and added 47 new achievements. Rewards and types of achievements were adjusted as well.
- Fixed the achievement "Skylording's a Good Job" not correctly progressing in certain cases when more than one quest was completed in a single match.
- Players unlock achievements, once they finish the first quest "Prove that you are worth the starting boosters".
⟶ Achievements are now available to players right from the beginning. - Fixed maximum limit of 2000 quests completed for the achievement "Skylording's a Good Job".
- Players can view their active achievements under News (Scroll icon) > Quests > Achievements.
⟶ Players can now view their active achievements under News (Scroll icon) > Rewards > Achievements. - The unrelated timer showing when the player gets new quests, has been removed from the Achievements page.
See also
Forge Menu Bar |
Inventory ▪ News (Achievements ▪ Daily Rewards ▪ Quests ▪ Rankings) ▪ Marketplace ▪ Chronicle ▪ World Map ▪ Ingame Mail ▪ Contacts ▪ Options Menu |
---|---|
Other |
Chat ▪ Direct Trade |