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Abyssal Warder is a Tier 3 () Unit of the Nature faction. This ultra rare card was released with the Lost Souls Edition and has 2 affinity variants, Fire and Frost, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

Lore

This card has no associated lore.

Card Info

Crystal Spikes
Power Cost: 80
Active: Activate to ram Abyssal Warder's crystaline fist into the ground. Crystal Spikes will erupt from the ground and within 3 seconds cover a 20m radius. They deal 645 / 675 / 735 / 800 damage to enemies within it, up to 4335 / 4425 / 4605 / 4800 in total that cannot be warded off with the help of damage reducing abilities as the crystals are able to circumvent every buff or protective shield. Knocks back small and medium units. Affects ground targets only. Reusable every 20 seconds.
Infused Breakdown
Affinity Dependency: Fire
Passive: Upon dying, the unit collapses into pieces that will reassemble on their own to form two large-sized Abyssal Warders with an affinity towards Fire. They will have the same upgrade level as Abyssal Warder himself. If those die their remains will again form two medium-sized golems each. All smaller variants of Abyssal Warder are enraged and deal increasingly more damage the longer they attack.
Steadfast
Passive: Cannot be knocked back.

Crystal Spikes
Power Cost: 80
Active: Activate to ram Abyssal Warder's crystaline fist into the ground. Crystal Spikes will erupt from the ground and within 3 seconds cover a 20m radius. They deal 645 / 675 / 735 / 800 damage to enemies within it, up to 4335 / 4425 / 4605 / 4800 in total that cannot be warded off with the help of damage reducing abilities as the crystals are able to circumvent every buff or protective shield. Knocks back small and medium units. Affects ground targets only. Reusable every 20 seconds.
Blessed Breakdown
Affinity Dependency: Frost
Passive: Upon dying, the unit collapses into pieces that will reassemble on their own to form two large-sized Abyssal Warders with an affinity towards Frost. They will have the same upgrade level as Abyssal Warder himself. If those die their remains will again form two medium-sized golems each. All smaller variants of Abyssal Warder are endowed with an initial Ice Shield that absorbs up to 750 damage for 30 seconds.
Steadfast
Passive: Cannot be knocked back.

Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

Abyssal Warder (Fire) Upgrade I Upgrade II Upgrade III
Upgrade Card
Abyssal Warder
Crystal Spikes
+30 damage, 90 in total
Infused Breakdown
+55 life points for smaller Golems
Abyssal Warder
Crystal Spikes
+60 damage, 180 in total
Infused Breakdown
+70 damage dealt by smaller Golems
Abyssal Warder
Crystal Spikes
+65 damage, 195 in total
Infused Breakdown
+55 life points for smaller Golems
Drop Location  Siege of Hope  Siege of Hope  Siege of Hope
Scenario Difficulty Standard Advanced Expert

Abyssal Warder (Frost) Upgrade I Upgrade II Upgrade III
Upgrade Card
Abyssal Warder
Crystal Spikes
+30 damage, 90 in total
Blessed Breakdown
+55 life points for smaller Golems
Abyssal Warder
Crystal Spikes
+60 damage, 180 in total
Blessed Breakdown
+70 damage dealt by smaller Golems
Abyssal Warder
Crystal Spikes
+65 damage, 195 in total
Blessed Breakdown
+55 life points for smaller Golems
Drop Location  Siege of Hope  Siege of Hope  Siege of Hope
Scenario Difficulty Standard Advanced Expert

Gallery

Patch History

Patch #400044
  • Passive ability  Infused Breakdown:
    • Improved description to be more detailed.
    • Summoned smaller Abyssal Warders:
      • Removed all flavor text from the card visualizations.
      • Passive ability Infused Rage:
        • Improved ability name to be more consistent and added the usual affinity prefix.
        • Improved description to be more detailed.
        • Changed the visual effect to be more fitting to the Nature faction.
        • Removed the permanent ability icon displayed in the unit's status bar.
  • Passive ability  Blessed Breakdown:
    • Improved description to be more detailed.
    • Summoned smaller Abyssal Warders:
      • Removed all flavor text from the card visualizations.
      • Passive ability Blessed Ice Shield:
        • Improved card visualizations to display this ability.
        • Improved ability name to be more consistent and added the usual affinity prefix.
        • Improved description to be more detailed.
Patch #400043
  • Active ability  Crystal Spikes:
    • Improved description to be more accurate in German.
Patch #400042
  • Increased the unit's turn (rotation) speed from 100 to 125.
  • Passive ability  Infused Breakdown:
    • Added a new active ability Reassemble to both summoned smaller variants of Abyssal Warder:
      • Bond with two other Abyssal Warders of the same size in a 15m radius to reform into an Abyssal Warder of a larger size. Only one reassembly is possible at a time within a 15m radius.
  • Passive ability  Blessed Breakdown:
    • Increased the duration of the Ice Shield from 15 seconds to 30 seconds.
    • Added a new active ability Reassemble to both summoned smaller variants of Abyssal Warder:
      • Bond with two other Abyssal Warders of the same size in a 15m radius to reform into an Abyssal Warder of a larger size. Only one reassembly is possible at a time within a 15m radius.
  • Adjusted the card's upgrade drop locations:
Card Name Former Scenario Drop Locations New Scenario Drop Locations
Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3
Abyssal Warder (Fire) Titans Titans Titans Siege of Hope Siege of Hope Siege of Hope
Abyssal Warder (Frost) The Soultree The Soultree The Soultree Siege of Hope Siege of Hope Siege of Hope
Patch #400039
  • Decreased the card's power cost from 250 to 240 power.
  • Changed the classification from Giant to Ancient.
  • Active ability  Crystal Spikes:
    • Increased damage from 570 / 600 / 660 / 725 (1710 / 1800 / 1980 / 2175 in total) to 645 / 675 / 735 / 800 (4335 / 4425 / 4605 / 4800 in total).
    • Fixed incorrect handling of overkill damage.
  • Passive ability  Infused Breakdown /  Blessed Breakdown:
    • Changed the classification of the summoned smaller Abyssal Warders from Giant to Ancient.
Patch #400031
  • The passive ability Steadfast is now properly shown and explained in the card's tooltip.
  • Passive ability  Infused Breakdown /  Blessed Breakdown:
    • The power cost of the summoned smaller Abyssal Warders has been decreased from 250 to 0, as the units are unbound.
      • Thus, there is no longer a power cost displayed on the card representation.
Patch #400030
  • Active ability  Crystal Spikes:
    • Improved ability description to be more consistent.
  • Passive ability  Blessed Breakdown:
    • The medium Golem's range classification has been properly adjusted from Ranged to Melee.

See also

Orbs
Number of Orbs
Type
Rarity
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